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After that remember that the "upgrade points" contribution of each service has individual diminishing returns. You technically can get full upgrades if you leave off a service and hard max the others but its generally easier to provide a bit of everything. With that in mind I remind you that access to mass transit (bus, metro, etc) is considered a service that contributes to upgrade points. Make sure your coverage is good.
What does it mean to have education coverage? You mean i need to build schools near offices? So far all my education dollars are plunked in residential zones figuring that people to to school around their residences.
im not finding this to be true at all.
1. i have 51% highly educated and have L3 offices in one district and not the other.
2. L3 offices not max education coverage... L2 offices max coverage all education facilities
3. transit services are the same. they are both covered by metro and bus lines.
4. they both have max fire and police dept coverage
5. the L3 one has less medical coverage than the L2 ones. max coverage on the L2 one.
6. they both have max death care.
7. L3 has pitiful garbage collection... L2 max garbage collection.
i mean short of adding in a train station i have done about everything. the vague message about "the building needs to be covered by more services" when it is max on every service available has always infuriated me because it is confusing as hell when trying to figure out what the building actually wants to level up.
In terms of benefit to businesses, the beneficial effect of education comes from filling it's vacancies with educated workers. So, as I said above, you just have to churn enough of them them out.
The further away a building is from schools (or any service,park, etc.) the weaker the influence. So plopping them in the middle of the office districts are best.
Try the Extended Building Information mod to see what bonuses you need to level your buildings to the max. I try to get things close to 100 across the board to max my buildings. Tge large boxes have the more impact.
Extended Building Information by HedgeHog.
http://steamcommunity.com/sharedfiles/filedetails/?id=670422128
I just ran into a weird problem: i use extended landscaping tools to add trees to my city (so its green and nice) and apparently, i just ran out of trees. There is a cap for that?
The solution is to bulldoze trees when you are going to build as the trees are still under roads and buildings and sill count towards this limit.
I think there is an unlimited tree mod if I recall correctly.
http://steamcommunity.com/sharedfiles/filedetails/?id=455403039