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Likely cause is imbalance. Commerce needs to be near generic industry to get goods to sell. If too far away then they can't get delivered, then commerce gets shortage of goods to sell, industry have too many goods to sell (not enough buyers)
@450k you may be hitting the vehicle agent limits. Watch your imports and exports. You shouldn't be exporting anything as you don't get paid for it and it creates excess traffic. You shouldn't be importing any goods (purple) as it is created by generic industry.
Once you get traffic back in balance, then your city should start growing again.
Ahhh.. thanks a lot. It must be imbalance + distance then. Yes, I understood a while back that I needed generic industry so at least 90% of it is. I still have a few farm/forestry areas but it's mostly generic.
My imports and exports are wrong, but how could I fix that? Would it be "automatically" fixed if I was doing everything right? Some, if not all of my industries export.. trucks often leave the city. I also have several cargo train stations, that used to be a quick fix for me. When all my commercial would start complaining about no goods to sell, I'd build a cargo train station to import.
Are you suggesting I should be self-sufficient? Maybe that's the problem.
I do not have much traffic, but the distances are huge.. maybe it's that.
Thanks very much! Very interesting
Never allow the RCI demand indicator to dictate to you what you should build. It is an indicator of what is possible to build, not what must be built. Ultimately, you are the city designer, not the RCI meter.
When you rely on the RCI meter to dictate your zoning, it will always lead to chaos.
The keystone is the amount of commercial. Most cities really don't need much. However if you follow the RCI meter, you will end up building a lot more commercial than is necessary. Commercial requires generic industry and that requires specialised industry, so if you overzone commercial, then you'll have to overzone industries too.
So, plan your city and determine just how much commercial you want. Ignore any further demand for more.
Hope that helps you to maintain balance ;)
Ahhh, that makes a lot of sense thanks. I probably have way too much commercial like you said. It is true that all my problems always seem to stem from industrial or commercial, no one ever complains about residential.
I shall stop relying purely on the RCI, thanks a lot!! I suppose with a *lot* more residential, my commercial/industrial to residential ratios will balance themselves out.
That's also very true... good advice once again. Indeed my CPU is under strain, and I have noticed that when I make a major road change, vehicles take a while to readapt. Perhaps this city is becoming a bit large. I initially started it just to mess around, but I've put so much time into it I don't want to abandon it.. I'll work around these issues. Thanks!
Never ever put the import export closer to commercial then your generic industry, they will both prefers import export.
That's at least what I have seen.
I've surely made that mistake in my city. Oops!!
You haven't played the game long enough with a large enough city to understand that each one of these points could be correct. Which one is right needs to be verified by the OP.
With a city of 450-k nothing will be easy to figure out, because every little change requires enormous amounts of processing and settle time unless you have a demon of a rig with 16 cores.
You have 170 hours of game time and a "Hamlet" of a city and have yet to experience what it means to have true issues with scale.
Your comment does nothing for the OP and insults everyone who gave a bit of help. Try learning the game and some manners.
Like SkiRich just said, it’s really not as simple as having commerce right next to industry!!
There's no need to abandoned the 500k city. You can fix the agent limits with a little more balancing. well, a lot more balancing.
The more balancing you do, the more things become clear.
Mmmm, you're most certainly right, but it was a mix of agent limit + bad performance on my machine (big city) + really bad roads since I started that city when I was really new in the game, that pushed me to start a new one. But yes, I'll maybe try to fix it one day, could be fun!!
Actually, roads have little to do with it. It all about zone balancing and keeping traffic off the road. I mean you need a certain amount of roads. but I build all two-lane, two-way road cities with little traffic issues.
Here's a small example of my 300k, 9-tile, vanilla city. Achievements are still enabled. It does require Snowfall, as I used a Snowfall map.
http://steamcommunity.com/sharedfiles/filedetails/?id=1180188142
This save has a little traffic issues and death wave. But in the comments is a link of a save of the city with a couple minor road changes to get traffic flowing.
It's an interesting city to compare the two saves. Notice the section across the river has no mass-transit at all. and one tile on the main part has no mass-transit either. 4-tiles are mass-transit free.