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This just tells you that there is a demand for industrial jobs. This could mean more jobs are desired in industry or offices.
Before zoning more of either, look to see if your existing businesses have all vacancies filled. Are the businesses fully levelled up? Levelling them up will create more jobs too.
Also remember to consider what the generic industry is for. It's purpose is to supply goods to Commercial, so you should keep your industry limited to just what you need in order to meet the supply requirements of your Commercial. In the same way, keep your speciaised industry limited to supply your generic industry and no more.
Use your trade overlay to measure how well you are balancing the supply. Ideally you should have little to no imports or exports.
Most important to keep in mind is that you are the city builder and not the RCI meter, so regardless of the RCI demands, you decide what you want in your city and the RCI meter just tells you if it is possible, not what must be built.
However the problem I run into is that the industry I plop has an insatiable demand for raw materials, despite proximity to cargo hubs, outside rail connections, and my own homegrown industries (general AND ALL specialized industries). So they constantly flash the raw material "error" and they rarely produce (or receive) any cargo trucks. They always employ people under job capacity and usually end up saying "not functioning"
It's like the cargo system doesn't know what to do with plopped RCI