Cities: Skylines

Cities: Skylines

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Jimmy Sweet May 30, 2017 @ 9:09pm
COMPLETE SOLUTION: Assets props not found, missing
This is a complete, detailed solution aimed at clearing ALL not found asset errors. Along with clearing all asset errors there is a method to recover partial parent assets which are devoid of their dependencies.

The reported missing assets originate from either your map or subscribed (parent) assets missing their dependencies (child). Some of the dependencies can be found easily, the creator of the asset listed them on the parent asset subscription page. Other dependencies which are not listed by the creator can be found by searching for the reported missing asset name. The most difficult reported missing asset (the Bass Tard asset) was not listed by the parent asset creator and was named incorrectly by the childs author. Bass Tard assets are not searchable. In the end to remove the error you may need to forgo the use of the parent asset thus clearing the error. All that being said, let's begin.

This solution must be followed in the following sequence.

Load Cities, go to the Content Manager, Assets menu in the game. Disable then Enable all assets, Top right.

1. Discover which missing assets are related to parent assets.
You will need 'Loading Screen Mod' -> http://steamcommunity.com/sharedfiles/filedetails/?id=667342976

Create a new map with nothing on it. Take screenshots of the reported missing assets. You may need to load a time or two to get a complete list, just keep pressing F12.

Search in the Cities Skylines Workshop -> http://steamcommunity.com/app/255710/workshop/ for each asset name found on your screenshots. If you find an exact named matching asset, subscribe to it. SUBSCRIBE ONLY WITH CITIES SKYLINES PROGRAM CLOSED. Work your way through the complete screenshot list. Once completing this process around 75% of your errors should clear. Make a list of assets which cannot be found, these are the Bass Tard assets.

2. Bookmark Assets
You will need to make a list of all your assets before performing the next step, Favorites are good, creating Collections are better.

A. Favorite Method
Go to http://steamcommunity.com/app/255710/workshop/ you must be logged on. Select Your Workshop Files, then select Subscribed Items. Now you must go to each item and Favorite the item. This will allow you to reacquire your assets later.

B. Collections Method
To create Collections I suggest completing the above Favorite Method first.
Go to http://steamcommunity.com/workshop/editcollection/?appid=255710
Here you can Create a Collection.
You may create one or several Collections. I have several Collections to better organize my work. Having multiple Collections (categories) will help you with the next step.
After setting up your Collections you must add your assets to them. You can use the Favorites to go to each of your subscribed assets pages and select Add to Collection. There you can select the proper category or Collection. Your Favorites are accessed here. Go to http://steamcommunity.com/app/255710/workshop/ you must be logged on. Select Your Workshop Files, then select Favorited.

BE SURE TO USE EITHER OF THE ABOVE METHODS OR BOOKMARK ALL OF YOUR ASSETS IN YOUR BROWSER OTHERWISE YOUR ASSETS MAY BE LOST.

3. Unsubscribe
Unsubscribe from ALL of your assets, not mods, just assets. All the assets are found under the Content Manager, Assets menu in the game. Do not just disable, UNSUBSCRIBE.
Create a new map again with nothing on it. At this point you should see NO missing assets.

4. Identify the Bass Tard asset Parents
Finding the final offending errors from here is tedious, it works though, I completely cleared all my missing assets.

Here is where detailed Collections helps immensely. Go to your Collections. Subscribe to all of the assets in one of your collections. DO NOT USE THE SUBSCRIBE TO ALL OR UNSUBSCRIBE FROM ALL BUTTONS, they don't work. At least they don't work in Chrome.

Create a new map with nothing on it. If no asset errors appear while loading the map, that WHOLE Collection is good. If you find asset errors Unsubscribe all the assets in the Collection. Subscribe to a small groups of assets from the Collection, 5 or less. Here you must search. Create a new map with nothing on it. If no errors appear the 5 subscribed assets are good. Make a list of what is known good for further reference. If you see an error, only subscribe to 4 of the 5. Create a new map with nothing on it... The idea here is to find the Asset which triggers the asset error. When you find that Bass Tard Parent go to it's subscription page, read through the posts, perhaps someone may have listed a link to the unsearchable child there. I actually found one listed! If you cannot find the Bass Tard child, you must unsubscribe from the Parent asset as it is the asset causing your error.

5. Recovering an Asset with a missing child asset.
If you cannot find the child asset and still want to use the Parent asset you can go to your in game Asset Editor, load the Asset you want to recover, change the Asset name and the Save name, then unsubscribe from the Parent asset. Two steps follow. If the asset you are recovering is saved into a map, you will get an error on the map load. Save the map, clearing the error then search through your assets and you will see your newly created asset, use it. You may need to restart Cities before your new asset becomes available. Your new asset is saved locally in a different folder. On Windows 7 the folder is..
"C:\Users\YourUserName\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\"
Where YourUserName is your Windows user name.

Conclusion: This is a lot of work.
Subscribe to a small number of assets at a time or you may create a lot of work for yourself.
Collections are great. I have a Collection called Queue, here I put untested assets until they are PROVEN good then I move them to their proper Category/Collection. Queue is great because some nights I browse for assets and accumulate many. I can quarantine them until I KNOW they are good.

Happy Building,
Your friend,

Jimbo




Last edited by Jimmy Sweet; May 30, 2017 @ 10:02pm
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Showing 1-8 of 8 comments
MarkJohnson May 30, 2017 @ 10:22pm 
You are doing this the hard way. Just enable reports in the loading screen mods and it will make a report of all missing assets/props/etc. that are linkable to the workshop.

Then you just click on the ones you want back.

However, you may come across missing files as they are no longer supported or exist any more.
Jimmy Sweet May 31, 2017 @ 12:19am 
Agreed, didn't realize loading screen mod provided reports. Several people have experienced the same problem I was seeing. I searched through the discussions and found no answers. After several hours of work I found a way. Would have been nice if I knew this information earlier. Anyway my idea here was not to set myself up as an expert it was to share what I had learned. Things work out. Now those who search for a solution to this problem will find your answer.
MarkJohnson May 31, 2017 @ 11:49am 
Originally posted by Jimbo Splice:
Agreed, didn't realize loading screen mod provided reports. Several people have experienced the same problem I was seeing. I searched through the discussions and found no answers. After several hours of work I found a way. Would have been nice if I knew this information earlier. Anyway my idea here was not to set myself up as an expert it was to share what I had learned. Things work out. Now those who search for a solution to this problem will find your answer.

If you have the time, try rewriting the page with the new info. Then you could even post it as a guide in the workshop. I'm sure people would use it over and over and be very helpful to the community. Plus it would be easier to find.
Jimmy Sweet May 31, 2017 @ 10:37pm 
Thank you for the help, great suggestion. I plan on leaving this discussion up until I have completed what you have suggested. I will need some time to correctly integrate the Loading Screen Mod reports into the workflow.
MarkJohnson Jun 1, 2017 @ 12:25am 
That's a good idea. I'm sure everyone will help proof read it and offer plenty of advice.
ZoiD Jan 24, 2018 @ 10:02am 
Originally posted by -DI- rmjohnson144:
You are doing this the hard way. Just enable reports in the loading screen mods and it will make a report of all missing assets/props/etc. that are linkable to the workshop.

Then you just click on the ones you want back.

However, you may come across missing files as they are no longer supported or exist any more.

WOULD YOU BE MY BEST FRIEND FOR LIFE?????????? YOU JUST SAVED ME A BUT LOAD OF TIME!!
dadyrghluv69 Jan 24, 2018 @ 12:05pm 
I suggest rewriting it for the mods and having this stickyed
JayCra456 Sep 25, 2018 @ 12:05am 
I've been wondering this question but where do you find the "C:\Users\YourUserName\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets\" in what file?
EDIT: NVM I just edited the location it had to went
Last edited by JayCra456; Sep 25, 2018 @ 12:48am
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Date Posted: May 30, 2017 @ 9:09pm
Posts: 8