Cities: Skylines

Cities: Skylines

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♠.brT May 24, 2017 @ 8:30pm
Question about Natural resources depletion
after you completely harvest any given natural resources, is it worth keeping the specialization? or better to just remove it and replace it with normal industry?
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Showing 1-15 of 15 comments
baddoggs May 24, 2017 @ 8:56pm 
Oh, i didnt realise you could "run out" of
Oil, Ore etc.. Intresting.
♠.brT May 24, 2017 @ 9:10pm 
well, according to the visual interface you can, but i never noticed a significant drop in income from industry, i'm not sure if there is even an impact, there should be i think. So i was confused and wondering what the strategy people go for with the natural resource industry.
♠.brT May 24, 2017 @ 9:15pm 
Okay so, googling kinda answered some of my questions, apparently the way it works is that once it's depleted, the industry there will start to import raw materials, which will cause more traffic coming in from the city (that explains a lot of my problems i was having with traffic).

and the income should be smaller, since you are importing materials instead of mining/extracting them directly.
so i guess it's best to just replace it after it's depleted (which from my experience is very quickly) which makes me wonder if its even worth it doing it in the first place.
Last edited by ♠.brT; May 24, 2017 @ 10:51pm
OneJasonBradly May 24, 2017 @ 9:28pm 
Only oil and ore can deplete though now in the content manager there is a mod that’s stops the depletion of those resources. This mod comes with the transit update. not the DLC
Last edited by OneJasonBradly; May 24, 2017 @ 9:29pm
neutrino May 24, 2017 @ 9:31pm 
Originally posted by ♠.brT:
so i guess it's best to just replace it after it's depleted (which from my experience is very quickly) which makes me wonder if its even worth it doing it in the first place.

Well, with this latest patch, there's now a built-in mod you can enable which stops oil and ore from running out.

I'm not sure about forests, though. I'm running a lumber industry on that new lake/forest map (for the Ferry scenario), and for a bit all the shops were complaining about being out of lumber, but that went away and now they just complain about not enough workers. *shrug*
baddoggs May 24, 2017 @ 9:48pm 
Originally posted by ♠.brT:
after you completely harvest any given natural resources, is it worth keeping the specialization? or better to just remove it and replace it with normal industry?

Ty very much for sharing this information.
Info on the game mechanics like this is pure gold ;)
Cop Unit 12 May 24, 2017 @ 10:01pm 
Farms and Forestry are infinite but are considered base products. Generic industry converts base products to goods which transport them to commercial.

Oil and Mines produce raw materials and they require an extra step of processing the raw resource to base products. Make a area that's classified as a oil or mine site and they will ship the raw resource and converted into base products.

This is what I have gathered.
Last edited by Cop Unit 12; May 24, 2017 @ 10:01pm
♠.brT May 24, 2017 @ 10:46pm 
Originally posted by neutrino:
Originally posted by ♠.brT:
so i guess it's best to just replace it after it's depleted (which from my experience is very quickly) which makes me wonder if its even worth it doing it in the first place.

Well, with this latest patch, there's now a built-in mod you can enable which stops oil and ore from running out.

I'm not sure about forests, though. I'm running a lumber industry on that new lake/forest map (for the Ferry scenario), and for a bit all the shops were complaining about being out of lumber, but that went away and now they just complain about not enough workers. *shrug*

thanks for the info

and yeah as the other poster mentioned, forest and farms are infinite, you can even create your own forests resources by placing trees of your own, which is kinda cool.
Last edited by ♠.brT; May 24, 2017 @ 10:50pm
grapplehoeker (Banned) May 25, 2017 @ 12:00am 
Originally posted by ♠.brT:
Okay so, googling kinda answered some of my questions, apparently the way it works is that once it's depleted, the industry there will start to import raw materials, which will cause more traffic coming in from the city (that explains a lot of my problems i was having with traffic).

and the income should be smaller, since you are importing materials instead of mining/extracting them directly.
so i guess it's best to just replace it after it's depleted (which from my experience is very quickly) which makes me wonder if its even worth it doing it in the first place.
If by that you mean replace it with generic industry, then no.
You have to understand what specialised industry is for. It is to supply your generic industry and that prevents your existing generic industry from importing the processed natural resources it needs to supply consumer goods to commercial. Therefore, replacing specialised industry with more generic will not only guarantee more imports, it will also mean your will start exporting too as you'll be creating more consumer goods than commercial requires.
So, keep your specialised industries, whether or not you use the infinite oil and ore mod, and keep them small. You only need as much as your generic needs. The Trade overlay (outside connections) will help you determine that as your goal will be to keep imports and exports as close to zero as possible.
Nite69 May 25, 2017 @ 12:10am 
ya want the import number to be as low as possible, setup a bunch of farming and forestry to take care of the goods for the commercials and raw materials for ndustry and you will be fine, Ore and Oil mostly should be the only thing ya have to import unless ya want to activate the unlimited ore and oil mod in content manager but it be cheating
Last edited by Nite69; May 25, 2017 @ 12:19am
♠.brT May 25, 2017 @ 7:09am 
Originally posted by grapplehoeker:
Originally posted by ♠.brT:
Okay so, googling kinda answered some of my questions, apparently the way it works is that once it's depleted, the industry there will start to import raw materials, which will cause more traffic coming in from the city (that explains a lot of my problems i was having with traffic).

and the income should be smaller, since you are importing materials instead of mining/extracting them directly.
so i guess it's best to just replace it after it's depleted (which from my experience is very quickly) which makes me wonder if its even worth it doing it in the first place.
If by that you mean replace it with generic industry, then no.
You have to understand what specialised industry is for. It is to supply your generic industry and that prevents your existing generic industry from importing the processed natural resources it needs to supply consumer goods to commercial. Therefore, replacing specialised industry with more generic will not only guarantee more imports, it will also mean your will start exporting too as you'll be creating more consumer goods than commercial requires.
So, keep your specialised industries, whether or not you use the infinite oil and ore mod, and keep them small. You only need as much as your generic needs. The Trade overlay (outside connections) will help you determine that as your goal will be to keep imports and exports as close to zero as possible.

Ah interesting, thanks for the tip.

What is this trade overlay you speak of, where do i find it, because i never saw anything related to that in the interface.
grapplehoeker (Banned) May 25, 2017 @ 7:18am 
Originally posted by ♠.brT:
Originally posted by grapplehoeker:
If by that you mean replace it with generic industry, then no.
You have to understand what specialised industry is for. It is to supply your generic industry and that prevents your existing generic industry from importing the processed natural resources it needs to supply consumer goods to commercial. Therefore, replacing specialised industry with more generic will not only guarantee more imports, it will also mean your will start exporting too as you'll be creating more consumer goods than commercial requires.
So, keep your specialised industries, whether or not you use the infinite oil and ore mod, and keep them small. You only need as much as your generic needs. The Trade overlay (outside connections) will help you determine that as your goal will be to keep imports and exports as close to zero as possible.

Ah interesting, thanks for the tip.

What is this trade overlay you speak of, where do i find it, because i never saw anything related to that in the interface.
I call it the Trade overlay, because effectively that's what it is. Strictly speaking, the game calls it the Outside connections overlay.
♠.brT May 25, 2017 @ 7:29am 
Ah okay, thanks!
olElLI Jun 4, 2018 @ 3:39pm 
Activating the infinite oil/ore resource mod does seem more satisfying from a long term game mechanics / balancing perspective. Instead of simply having to rezone after a few hours.

Counter to a previous post, I don't consider this cheating.
Last edited by olElLI; Jun 4, 2018 @ 3:45pm
baddoggs Jun 4, 2018 @ 9:21pm 
Originally posted by olel:
Activating the infinite oil/ore resource mod does seem more satisfying from a long term game mechanics / balancing perspective. Instead of simply having to rezone after a few hours.

Counter to a previous post, I don't consider this cheating.

How can you cheat what is essentally a "sandbox" game?
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Date Posted: May 24, 2017 @ 8:30pm
Posts: 15