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All trains spawned will also share their loads. This makes for inefficiently loaded trains.
So, to avoid overspawning and the train jams that will create, as well as optimising capacity per train, follow this method:
Make sure that the rail track from the outside connection is not shared by more than one station and does not link to any other outside connection. You may have to use a couple of mods to edit the existing tracks put there by the map authors (this is usually one of the 1st things I have to do when using a map made by somebody else).
http://steamcommunity.com/sharedfiles/filedetails/?id=446764406
http://steamcommunity.com/sharedfiles/filedetails/?id=498386331
Use only 1 intercity terminal per outside connection. Link this to your internal innercity network by a simple road link. Here's an example,
http://steamcommunity.com/sharedfiles/filedetails/?id=492700183
Hope that helps ;)
Be aware that since the MT update, the game has incorporated the Local-Only Transport Stations mod. This now means that the road link isn't necessary. However you must be sure to make all of your innercity stations local only and keep the intercity stations independent from each other. So, it's up to you to decide which method you wish to use.
Very good advice... SOP for me.
and Yea like stealth mentioneed, best to have freight and passenger trains on thier own connection to the outside
Good idea.
When the Mass Transit DLC was first announced I decided to fire up the game after taking a break and try out a few ideas I had involving trains.. Until that point I always thought of them as 'useful' in a limiting way when compared to the freedom I had using roads alongside them.. I dont mind saying I was completly wrong. I created a test city with Residential, Commercial and Industry Zones that are completly seperated from each other, with no roads what-so-ever connecting them, using instead a single, 6 track, 12 platform railway station in my Commercial & Industry Zones and 4 in my Residential Zone.. I use no roundabouts, flyovers etc as they are not needed. This setup was working so well I've still not seen any great need to use Bus Stations, Metro's, Ferries, Taxis, Monorails etc etc but maybe once I reach 100k pop this might change.
In my test city with a current pop of just under 70K I use only 2 lane roads throughtout, no Highways, no 4,6 lane roads and it has zero traffic lights. It has one, 2 lane road connected to the outside world which goes into my Residential Area. The cims are happy to walk or use their pocket cars to get to my 4 Residential train stations which then takes them to either my Commercial or Industry areas or back home, eliminating the need for them to travel medium/long distances. Bumper to bumper traffic jams for my cims has been eliminated. The only heavy, slower moving traffic I see is around my cargo stations and while they are in the centre of my Commercial & Industry zones they have no impact on the delivery of goods to my factorys/businesses, those roads remain constantly green.
Like I said, was just testing what extremes I could push the game using just Railways and so far, I'm very impressed with these results.
Good to know it is a viable option.Thx much for the post.
It works like a charm, especialy if you go for a central hub for passenger, and a interconnected network of cargo. Only thing you might need with so large cities is a cargo tran station at a highway to let them also ver yin raw materials by truck and ptu it on rails there, otherwise your improts might be stretched depending on otuside railway connection.
For general rail tips (some a sothers already stated):
1) Outside connection clear of inside one. Simpelst way is to just have 2 passenger and 2 cargo stations across from each other on a stretch of street o nthe side, with them shuttling cargo/passengers between isndie and otuside networks.
2) +Passengers and cargo split on different ones.
3) now with mass transit, check your passenger liens, if one doe not run msotly full trains, reduce numebr of trains.
4) Don't run your Rails directly throug hstations, let them go past with an arm splitting off before and after to connect them (kind of like a flat dent in the rail). Make the connection aprts long enought for a cargo/passenger train (whichever appleis to that station) to completely stand in it in cas eit has to wait for another to be unlaoded/loaded before it can go into the station.
5) Train roundabouts. They work well if you build them big enought.
6) Check your network for train backlog to a specific station. If there is a ton waiting to go to a specific one then you probably need to either make your districts smaller, or add a second station to it (either directly next to the other for cargo trains, or at the oposite end or so for cargo/passenger, depending what works best).
7) Check for girdlocks. Trains are logner than anythign else you have to deal with, and it can happen fairly easily if you use e.g. the 'standard' Y form for a junction of railway. If intelrocks happen, either redisign the junction to be bigger, or try to use 1 way rails to make it work.
Then after i will do some testing with oneway rails to make it so trains arrive only from one side of the city, and exit from the other side. So instead of having trains coming from all directions, they all converge in the same direction and just split to their destination. I use a similar tactic for my traffic and it work really well. I'l check back on that.
I already was splitting the stations, but i used too many on a single track, resulting in huge traffic. I'm gonna make fewer, but better placed cargo stops.
I already have a good distribution system in mind, and i will put it to the test also. I'm also gonna manage the outside connections because some rail are really weirdly placed on my map.
Good luck with your new project mate.
This, what has been said about separation between all kind of trains, OR have very few railway stations in your city. The problem comes when you have many stations, then many trains from other cities come almost empty to each of them.
That does make sense that programers did not foresee that, I mean in reality even in a big city there a only a few lines and stations. Very few cities uses trains for transit inside the city, you have Paris with RER (and a few other) that does, but it's really rare.
Si I had the same problem 3 days ago and followed the instruction, had to rebuild my web so the freight, the passengers and the commuters are separated. Now it works very well, my RER transports alot of ppl and I was able to wait a little more before having to introduce metro lines.
So trains enter to the right, goes to their stations and come out to the left, where i placed standard rails so that they can go back into the city or either get out of the map from the left side or right side.
I carefully placed one-way rails to standard rails so that they don't cut out incoming trains. For example, my trains drive on the right side of standard rails. So when i make a connection with one-way rails, i make sure to place them on the right side, and not on the left, where they need to cut through to pass, and this can cause slow down and jams.
Of course, now, Cargo and passengers trains are both seperated.
Now, everything move super smoothly with no jams and trains can imports/exports merchandises much quicker.
I'm now gonna overhaul my metro system too, using also a technic of my own that i called "Interlocking Circles". I will get back on that once i test it.