Cities: Skylines

Cities: Skylines

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wap May 21, 2017 @ 9:15am
Monorails: Noisylines
I love the DLC, but just wishing if the monorail's noise was more reasonable.
It cannot be competitive with metro (noise=50) or tram (noise=0 for stops) if it has 115 noise...
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Showing 1-15 of 18 comments
Honeycone May 22, 2017 @ 12:02pm 
I fully expect them to lower the noise in a patch. The level they're at right now is just ridiculous and makes them borderline uselss (especially considering all the alternatives there are).
Etherlight May 22, 2017 @ 12:08pm 
I agree gameplay wise it is a hassle but IRL monorails are terribly noisy that's why housing near stations are so cheap.
zarrrt May 22, 2017 @ 12:36pm 
Originally posted by Honeycone:
I fully expect them to lower the noise in a patch. The level they're at right now is just ridiculous and makes them borderline uselss (especially considering all the alternatives there are).

Hope you are right! Just put 1 line into my current city and its gone from needing 2k of hospital beds to 6k from just one line....
sagiluv1 May 22, 2017 @ 1:22pm 
Or they can just rid of the noise all together. I used to live in cities and never would I have thought that the noise would send me to the ER.
Kizna Fuchs May 23, 2017 @ 6:12am 
Originally posted by Etherlight:
I agree gameplay wise it is a hassle but IRL monorails are terribly noisy that's why housing near stations are so cheap.

People that use the Monorails are. The trains themselfs are not really loud, unless they are not well maintained.
Nyarlathotep May 23, 2017 @ 8:57am 
Originally posted by Kizna Cat:
Originally posted by Etherlight:
I agree gameplay wise it is a hassle but IRL monorails are terribly noisy that's why housing near stations are so cheap.

People that use the Monorails are. The trains themselfs are not really loud, unless they are not well maintained.

THIS. There is no reason for a ton of stuff to make as much noise if its maintained well the noise should increase if you are below 100% that just makes sense to me. Like water towers, I've lived next to tons of water towers and have never even noticed them make as much noise as they do, which is a shame as they are great to have close to other structures.

Going to the hospital because of there being a monorail nearby is also the silliest thing I've heard.
neutrino May 23, 2017 @ 9:08am 
Originally posted by Nyarlathotep The Crawling Chaos:
Going to the hospital because of there being a monorail nearby is also the silliest thing I've heard.

Yeah, that's my one minor annoyances with this game as it breaks the immersion. Seems to me that if Cims don't like the noise pollution, they should just move out.

Gamewise, we are left with the same challenge, except instead of just plopping down more medical centers and hospitals to Band-Aid (no pun intended) the problem when we see a bunch of Sims getting sick, we rezone the area when see bunch of abandoned buildings and our population decreasing.
Nyarlathotep May 23, 2017 @ 9:33am 
I wouldn't mind it if it meant that you had to use mods and lose the acheivements, more important for new players and realistic cities than it is for someone who has tons of mods already. Hope they put up a balance patch soon.
wap May 24, 2017 @ 7:15am 
As far as I remember, Colossal Order had never launched balancing patch before, even in CIM1 and CIM2, so I'm not expecting anything.
Nyarlathotep May 24, 2017 @ 9:42am 
Originally posted by wap:
As far as I remember, Colossal Order had never launched balancing patch before, even in CIM1 and CIM2, so I'm not expecting anything.

You would think with the love the game has gotten they'd patch the game more often, at least they fixed the DLC scenario thing fairly quickly.
Last edited by Nyarlathotep; May 24, 2017 @ 9:42am
RED /(Weber)\ May 24, 2017 @ 9:57am 
Originally posted by sagiluv1:
Or they can just rid of the noise all together. I used to live in cities and never would I have thought that the noise would send me to the ER.

this has been my opinion for a while.

The library unique building produces a ton of noise despite the fact that libraries are pretty quiet, same with the museum.
Kizna Fuchs May 24, 2017 @ 10:52am 
I dont think there will be a balance patch.

Cause CO always releases their stuff "perfectly balanced".


I'm also super annoyed at the track switches that are at the station, they are badly modelled and look odd and dangerous for a train. And the wonky animations of the trains going trough corners is also very annoiyng/ugly and it feels a bit like they didnt care much for the Monorails.
MinionJoe Jun 5, 2017 @ 2:26pm 
Sorry for the bump, but I can confirm that it's impossible to zone residential within 16-20 blocks of a monorail station without Cims getting SICK from the noise.

If monorails were that noisy, Disney wouldn't have one going through three of their resorts.

https://disneyworld.disney.go.com/guest-services/monorail-transportation/

(And having ridden that monorail myself, I can say they're surprisingly quiet...)
Last edited by MinionJoe; Jun 5, 2017 @ 2:27pm
Nyarlathotep Jun 5, 2017 @ 4:51pm 
Originally posted by MinionJoe:
Sorry for the bump, but I can confirm that it's impossible to zone residential within 16-20 blocks of a monorail station without Cims getting SICK from the noise.

If monorails were that noisy, Disney wouldn't have one going through three of their resorts.

https://disneyworld.disney.go.com/guest-services/monorail-transportation/

(And having ridden that monorail myself, I can say they're surprisingly quiet...)

Actually as far as monorails go, that one has been getting particularly noisy in the past few years (annual pass holder) yet nobody would ever get physically sick from such a noise, it really is ridiculous, I feel they should turn down many of the noise settings as it makes for rather odd and unessecarily infastructure-segregated layouts without heavy mod use.
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Date Posted: May 21, 2017 @ 9:15am
Posts: 18