Cities: Skylines

Cities: Skylines

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DLM May 18, 2017 @ 7:07am
Separating street and bridge names
Hey. First thing that I am doing is checking all the street names to reflect the name of the districts already existing (like if I have a district named Liberty, it makes sense to rename the bridge leading there as Liberty Bridge) but I ran into an issue.

By default the game is quite intelligent, an avenue leading to a bridge will share the same name, e.g. Madison Avenue leading to Madison Bridge. But if I change the name of the bridge it will also change the name of the avenue so if I rename Madison Bridge as Liberty Bridge, now Madison Avenue will also be called Liberty Bridge (meaning that an avenue will now be called a bridge, same thing if I change the name of the avenue, the bridge will take the exact same name). Is there any way to avoid changing the name of the incoming avenue?
Last edited by DLM; May 18, 2017 @ 8:20am
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Showing 1-15 of 16 comments
DLM May 18, 2017 @ 7:38am 
Anyone please.
DLM May 18, 2017 @ 8:18am 
Bumping again as the thread is sinking and nobody gives a damn...
awkwardmoment May 18, 2017 @ 8:24am 
make it at an angle instead of straight into the bridge road, that should allow you to have your so important liberty bridge and liberty avenue seperate
Last edited by awkwardmoment; May 18, 2017 @ 8:24am
Add a junction? Then use the naming drawing tool to name the two peices different names?
PlayBoy Carti May 18, 2017 @ 5:04pm 
Use the Adjust Roads tool. You'll thank me later.
treker4747 May 18, 2017 @ 5:10pm 
Playing around it's the "Adjust Roads" tab when you click on a street's name. With this you can expand or contract a road's.... "name path." So if the AI has extended a bridge's name to a surface-level street use the "adjust roads" tool, click on that bridge and you'll see a green line running along that bridge and expanding to the surface street. Just click on the dot on the surface street and drag it to the bridge threshold.

This will likely keep the bridge named "X Bridge" and the street "X Street (or whatever)" or possibly rename it "Y Street (or whatever)" You can find where the street's name matches the bridge's and just expand its line to the bridge threshold. (Or simply rename that street as appropriate.)

Tinker around with it and it'll make sense. The "AI" of it sometimes can be goofy and resistant to letting you expand/contract lines but you should be able to figure out how it works with enough playing around with it.
PhilH May 18, 2017 @ 10:15pm 
Treker4747's solution works.

However, by default it seems that the game automatically assigns "bridge" or "street" or "boulevard", regardless of the length of the "green name path".

I mean for example, I have a very long highway with bridges and tunnels that ends as a boulevard. As soon as I modify the name, it changes for the entire length (thus losing the "bridge"/"tunnel" attributes). It is understandable that it does this, as the green "name path" is for the entire highway. This means that the only way to rename it by keeping the attributes of bridge/tunnel is to create separate "name paths" for each section. This can be quite long to do if you have several long roads.

Is there a way to get the game to automatically rename/re-give the attributes of bridge/tunnel? As I said, treker4747's solution does work fine, it's just that it would be fun if I could just enter one word for the name (example: "Sunset"), and then the game would automatically name the rest like it does for default names "Sunset bridge", "Sunset boulevard", etc etc.

Thanks!!!
DLM May 19, 2017 @ 3:27am 
Well I'll give a deeper look at the Adjust tool. I did check the tab and couldn't figure out how the thing worked... When you click the tab you just have a road symbol ===O=== in the window that doesn't do much and there's a green dot on your road (on the map) that appears and that you can move around the road but then I was left clueless.

It would have been nice if the game had kept the same naming policy it adopts by default (and then you can further customize your streets to your liking with the tool) so that if you rename a bridge as Whatever Bridge for instance, the avenue leading to it is automatically renamed Whatever Avenue instead of Bridge.

Thanks people :)
Last edited by DLM; May 19, 2017 @ 3:28am
DLM May 19, 2017 @ 4:38am 
This damn tool is seriously counter-intuitive, they need to get rid of the dot in the middle of the road that actually does nothing since you only need to move the dots at the extremities. I kept moving the middle one wondering what to do when all I needed to do what controlling the beginning and the end...
Last edited by DLM; May 19, 2017 @ 5:24am
PhilH May 21, 2017 @ 11:41am 
Fully agree with DLM!! The tool is weird, and yes it would be nice if it auto renamed like the default naming does "Whatever" avenue/road etc..
grapplehoeker (Banned) May 21, 2017 @ 12:39pm 
It's an interesting issue and so I decided to play around with it.
I found that the bridge is dependent on the continuation of the road leading to or from it.
This means that if the bridge is not an extension of either connecting road but stands alone, then it will have it's own independent name.
For example, this nice new gravel road bridge I named Mudchute Bridge. because it isn't a diect continuation of either connecting road it has it's own independent name.
https://steamcommunity.com/sharedfiles/filedetails/?id=930391314
To show this more clearly I drew a basic 2 lane small road bridge across and included a road leading to it. Lewis Street and consequently the bridge was called Lewis Bridge.
https://steamcommunity.com/sharedfiles/filedetails/?id=930391801
but I then demolished Lewis Street and built another indirect road connection at an angle and the game named it Rosemary Street while the bridge remained Lewis Bridge.
https://steamcommunity.com/sharedfiles/filedetails/?id=930392528
So, as you can see there are other ways to create independently named bridges.
Personally, for bridge naming I still prefer my good ol method that I've used for ages ;)
https://steamcommunity.com/sharedfiles/filedetails/?id=930393174
Last edited by grapplehoeker; May 21, 2017 @ 12:40pm
PhilH May 21, 2017 @ 5:32pm 
Interesting post grapplehoeker, but does it work with custom road names?? "Lewis street" sounds like a generic Cities name... right?

If you name a road "Mudchute" and then make it bridge, does it automatically add the word "Bridge" to the name? I don't think it does on my machine, unless I'm doing something wrong
Angelhearth May 23, 2017 @ 8:20am 
I still don't get it.

1. I change the name of the highway to the same as the other one, going in the opposite direction, I mean, a highway consists of of both directions, so it's logical that both directions has the same name.
2. The name of the bridge on the highway I changed name on was changed and "bridge" changed to "highway".
3. I tried the Adjust Road tool, but there is absolutely nothing I can do there. I can click on a portion of the road, but I can't select any length outside of that single part. I tried holding down shift and ctrl.

So, how are you guys doing this? There's no way I'm going to change the angle or add a road entering the highway to get around it.
neutrino May 23, 2017 @ 9:00am 
Originally posted by Angelhearth:
3. I tried the Adjust Road tool, but there is absolutely nothing I can do there. I can click on a portion of the road, but I can't select any length outside of that single part. I tried holding down shift and ctrl.

This is one of those Captain Obvious things, so if you know this, please forgive me. I mean no insult, but your description above doesn't make it clear that you have tried this.

To adjust what constitutes a single road, you left click, hold, and drag the big green circle at the end of the road.

So if you want to disconnect a bridge from its companion road, you drag the end to the left or right of the bridge up a block (or more) before the crossover. Do the same on the other side. If that doesn't disconnect the bridge, then we must conclude the game engine currently doesn't support disconnected bridges. *shrug*
Angelhearth May 23, 2017 @ 10:36am 
Originally posted by neutrino:
Originally posted by Angelhearth:
3. I tried the Adjust Road tool, but there is absolutely nothing I can do there. I can click on a portion of the road, but I can't select any length outside of that single part. I tried holding down shift and ctrl.

This is one of those Captain Obvious things, so if you know this, please forgive me. I mean no insult, but your description above doesn't make it clear that you have tried this.

To adjust what constitutes a single road, you left click, hold, and drag the big green circle at the end of the road.

So if you want to disconnect a bridge from its companion road, you drag the end to the left or right of the bridge up a block (or more) before the crossover. Do the same on the other side. If that doesn't disconnect the bridge, then we must conclude the game engine currently doesn't support disconnected bridges. *shrug*

Ahh, left-click and drag, didn't try that one. Yeah, I'm an imbesile. :steamhappy:
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Date Posted: May 18, 2017 @ 7:07am
Posts: 16