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This will likely keep the bridge named "X Bridge" and the street "X Street (or whatever)" or possibly rename it "Y Street (or whatever)" You can find where the street's name matches the bridge's and just expand its line to the bridge threshold. (Or simply rename that street as appropriate.)
Tinker around with it and it'll make sense. The "AI" of it sometimes can be goofy and resistant to letting you expand/contract lines but you should be able to figure out how it works with enough playing around with it.
However, by default it seems that the game automatically assigns "bridge" or "street" or "boulevard", regardless of the length of the "green name path".
I mean for example, I have a very long highway with bridges and tunnels that ends as a boulevard. As soon as I modify the name, it changes for the entire length (thus losing the "bridge"/"tunnel" attributes). It is understandable that it does this, as the green "name path" is for the entire highway. This means that the only way to rename it by keeping the attributes of bridge/tunnel is to create separate "name paths" for each section. This can be quite long to do if you have several long roads.
Is there a way to get the game to automatically rename/re-give the attributes of bridge/tunnel? As I said, treker4747's solution does work fine, it's just that it would be fun if I could just enter one word for the name (example: "Sunset"), and then the game would automatically name the rest like it does for default names "Sunset bridge", "Sunset boulevard", etc etc.
Thanks!!!
It would have been nice if the game had kept the same naming policy it adopts by default (and then you can further customize your streets to your liking with the tool) so that if you rename a bridge as Whatever Bridge for instance, the avenue leading to it is automatically renamed Whatever Avenue instead of Bridge.
Thanks people :)
I found that the bridge is dependent on the continuation of the road leading to or from it.
This means that if the bridge is not an extension of either connecting road but stands alone, then it will have it's own independent name.
For example, this nice new gravel road bridge I named Mudchute Bridge. because it isn't a diect continuation of either connecting road it has it's own independent name.
https://steamcommunity.com/sharedfiles/filedetails/?id=930391314
To show this more clearly I drew a basic 2 lane small road bridge across and included a road leading to it. Lewis Street and consequently the bridge was called Lewis Bridge.
https://steamcommunity.com/sharedfiles/filedetails/?id=930391801
but I then demolished Lewis Street and built another indirect road connection at an angle and the game named it Rosemary Street while the bridge remained Lewis Bridge.
https://steamcommunity.com/sharedfiles/filedetails/?id=930392528
So, as you can see there are other ways to create independently named bridges.
Personally, for bridge naming I still prefer my good ol method that I've used for ages ;)
https://steamcommunity.com/sharedfiles/filedetails/?id=930393174
If you name a road "Mudchute" and then make it bridge, does it automatically add the word "Bridge" to the name? I don't think it does on my machine, unless I'm doing something wrong
1. I change the name of the highway to the same as the other one, going in the opposite direction, I mean, a highway consists of of both directions, so it's logical that both directions has the same name.
2. The name of the bridge on the highway I changed name on was changed and "bridge" changed to "highway".
3. I tried the Adjust Road tool, but there is absolutely nothing I can do there. I can click on a portion of the road, but I can't select any length outside of that single part. I tried holding down shift and ctrl.
So, how are you guys doing this? There's no way I'm going to change the angle or add a road entering the highway to get around it.
This is one of those Captain Obvious things, so if you know this, please forgive me. I mean no insult, but your description above doesn't make it clear that you have tried this.
To adjust what constitutes a single road, you left click, hold, and drag the big green circle at the end of the road.
So if you want to disconnect a bridge from its companion road, you drag the end to the left or right of the bridge up a block (or more) before the crossover. Do the same on the other side. If that doesn't disconnect the bridge, then we must conclude the game engine currently doesn't support disconnected bridges. *shrug*
Ahh, left-click and drag, didn't try that one. Yeah, I'm an imbesile.