Cities: Skylines

Cities: Skylines

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CoppaMan May 18, 2017 @ 7:02am
Are yield signs included in the Mass Transit DLC? (unmodded)
I could not spot them in the free update, are they implemented in the DLC or do we have to live with stop signs only for now?
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Showing 1-8 of 8 comments
Twilight May 18, 2017 @ 8:04am 
I guess if you click 'priority road' for a selected road the other roads connecting to it yield. The stop sign really makes them stop. You can also disable traffic lights and then leave all stop signs grey. I think that also makes them yield.
baddoggs May 18, 2017 @ 9:19am 
I think they have STOP. I have not played much since the patch.
Work is nuts ATM.
CoppaMan May 18, 2017 @ 10:17am 
I've seen the stop option but yielding would be better suited for high traffic areas.

Yeah, the update broke a lot of mods. I was using the president traffic manager mod prior to the patch and I'm hoping they will update it soon.
mpkio2 May 18, 2017 @ 10:29am 
Originally posted by CoppaMan:
I've seen the stop option but yielding would be better suited for high traffic areas.

Yeah, the update broke a lot of mods. I was using the president traffic manager mod prior to the patch and I'm hoping they will update it soon.
Author of Traffic Manager: president Edition has said they are working to fix it and should be updated and fixed by 8:00p.m. CET. Check out the mods info page :)
CoppaMan May 18, 2017 @ 11:54am 
Nice. Works as well as it did before the update.
baddoggs May 18, 2017 @ 7:43pm 
Originally posted by CoppaMan:
I've seen the stop option but yielding would be better suited for high traffic areas.

Yeah, the update broke a lot of mods. I was using the president traffic manager mod prior to the patch and I'm hoping they will update it soon.

With the new patch you won't need traffic manager. Most
of the changes in the patch have come directly from
that mod. From what i have seen so far they did a good
job of it as well.
neutrino May 18, 2017 @ 8:13pm 
Originally posted by baddoggs:
With the new patch you won't need traffic manager. Most
of the changes in the patch have come directly from
that mod. From what i have seen so far they did a good
job of it as well.

I don't use the mod myself (meaning this is an unbiased comment), but that's not true at all. The only thing the patch added from the mod was traffic light control. That's only 10% of what the mod offers.

The two big things missing which would have nearly negated the need for the mod are yield signs and junction control (controlling which lanes feed into other lanes, e.g., right-turn only lanes). If you want that (which most who use the mod do), then you still must use the mod.
baddoggs May 18, 2017 @ 8:24pm 
I too rarely use mod's. Due to work commitments i have not spent much
time ingame lately. I personally don't use traffic manager as i believe it causes
as many issues as it solves. The patch borrowed a bit from Network
extentions and presicion placement mods. I don't know if i should congratulate
the Dev's for "seeing the light" or bag hell out of them for copying the
work/ideas of outhers. I think i shall go with "seeing the light" for now.
I actually thought the patch had junction control.
Hopefully for the modusers, most authors of the bigger more popular mods
update fairly quickly. If only because they use the mod themselvs.

EDIT: By problems with traffic manager i mean.... It crashes (like every mod)
whenever there is a patch. I mean, how many players can't resume there current
city because of mod faliure. Most i would say.
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Date Posted: May 18, 2017 @ 7:02am
Posts: 8