Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yeah, it's what I call artifical difficulty, wherein the developer attempts to increase difficulty by allowing the AI to manipulate the game in unfair ways. A lot of devs do this, sadly
1) Stack the deck: this means better opening hand, drawing low cost cards early (when they are most useful) and higher cost cards later (when they are most useful and can actually be played), lower chance of getting mana screwed/flooded, etc.
2) Have access to more powerful and better cards then on previous difficulties
3) Draw cards as needed: this means if you just put out a nasty game winning creature and they have a murder in their deck, they have a very high chance to draw the murder during their next draw phase
4) I believe that on planeswalker, in the previous games, they could also see your hand, so they can see if you are holding a counter spell for instance, and will try to bait you into casting it before they bring out their big guns
Yes, the AI cheats. But if it didn't cheat at all, it would not be able to stand against a half-way experienced player. There was an interesting article about the AI a while back that talked about how it worked (VERY similar to the evaluation function in chess games). The AI just doesnt have the time (even with Alpha-Beta pruning) to search very deep in the game tree. If you know anything about how chess AIs work, you know what I'm talking about here.
I like the archmage difficulty the best, because it doesnt get access to ALL of those cheats, but it doesn't make idiotic moves like on mage. That being said, I think they have improved the mage AI. In previous versions, it would make complete bonehead moves like targeting its own creatures with damage spells and the like (when there was no good reason to do so). In 2015, the mage difficulty is still easy, but I haven't seen near as many "bonehead" moves.
TL;DR: If you play on planeswalker, be ready for a nasty fight :)
The thing is that on the highest difficulty, they almost always draw what they need and their starting hand is perfect. On the other hand, players can get some pretty bad starting hands. I find myself restarting the duel at least twice before I can even get an average starting hand.
i think he would draw cards off of triumph of ferocity if he had no creatures if you as well had none.
He always draws from them, even when you both have creatures and yours has more power. I first noticed it when he had a single 2/2 bear and I had a two 3/3 ogres. He just kept drawing from it, even the turn after I killed the 2/2 bear and he didn't have anything.
(What's the waste thing that can happen? a lose is just a lose with gained experience)
This is getting damn frustrating. I keep blowing past the first duel, knocking him down to like 5 HP in the second duel, and then he pulls off these godly draws. Three times in a row I've had him by the balls, then he draws that wipe spell, then throws down a 6/6 regenerating count gain beast after the wipe. Is this nonsense scripted, or do I just have bad luck?
I guess I'll go make a blue/black deck and leech him to death for an easy win.