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Like Pooh being paralleled to Kairi specifically. The book cover that appears is practically a 1:1 shot of the final scene of the game on the tree, so definitely intentional. Or Elizabeth being left behind and waiting for Will.
Or the repeated use of “True loves sacrifice” from films like Tangled, Frozen being a near exact parallel to Riku’s sacrifice and encouragement to Sora before the Final World. An act of devotion and love that ends up being the key to a happier ending.
Remind also does a good job both adding more, explaining some things in the normal ending that might have been vague, and having some very interesting questions that are set ups for the next game
DTT took a while to grow on me. But now I consider it and Chikai to be on the same level as the other two main themes. It gets catchier, and all the symbolism in them is golden.
Nomura is both insane, and really good at doing character emotions. Its a weird mix, but its a fun one.
Every Kingdom Hearts game splits between "main KH Original Story", and "Disney World Section".
The best at combining them (1, 3), have it so even if you're technically doing Disney Story, you're still getting more information on characters and what they're thinking.
3 has it a lot more at the beginning and end, and it doesnt have a "mid-game action setpiece" like 2 does. But overall, I take 3s method over 2s. The heartless battle in that game is good, but the pacing gets thrown off since you go from that really big battle, back to doing Disney Revisits. 3 is also a lot more consistent in having Disney Worlds add to the main story.
(2 still does the connecting Disney with the main story, but less consistently. Beasts Castle easily being the best world in 2 for relating to the main story. Or for a non-numbered game, Hollow Bastion in Chain of Memories is excellent)
It worked just fine in kh 1 and kh2.
Kingdom hearts has always been a bit corny, but it's themes of friendship/kindness/light/darkness always work for what they are and every kingdom hearts 2 disney world was well built and implemented with interesting inside story and sub plots and you actually felt like you were becoming friends with the characters in that world.
Kh 3 totally wasted Monster e Co, no epic fight between changing doors ( which tbh should have been a given ) also the story would have been better if this focused during the timeline of the movie itself with Boo to protect and find.
Toy Story while the only one that has a more interesting approach for it's settings, lacks any kind of iconic moments, you just have Buzz and Woody doing nothing Buzz and Woody like.
100 Acre Woods became a total mini game with zero story, where in the other kh it always gave a sense of nostalgia and at times even a sense of losing your sense youth and outgrowing it, it was bittersweet.
Ratatouille which is one of the best pixar movie ever with an important story, became a side piece of a food minigame that seems cool at first but then you realize you don't need at all to actually make those food, cause you can do it without .
And this really explains what happened with Kh3, they throw at you ideas and minigames one after another without actually making them good or memorabile and without actually caring about the world you are playing in, they simply throw to you different type of gameplay mechanics or gimmicks one after another hoping to hook you but there is actually not really a substance to it in most cases
Kh saga usually used important villains made them corrupted with heartless stuff, but in kh3 they went mostly for the random heartless bosses and adding them with the flavourless atmosphere made it all the more generic.
Kh 1 and 2 were coorny, and the anime character and storyline although present never became too much of the focus to the point of overshadowing in the importance the disney world, instead they were used to amplify their themes, which were treated as self contained story with their own sense of epicness which in kh 3 is not present at all, it feels like all the emotions present in the past disney world in kh 3 they became some sort of lifeless characters .
Strangely i think one of the best world in Kh 3 is Rapunzel one, cause although copy pasted by the movie, the characters strong identity are still kept intact and they are quite full of humour
If you play kh 1 and 2 now, they still kept that child's innocence and are aged still well cause they heavily focus into the disney world and embrace them, compared to kh 3 whhich feels like a rush to let anime characters do what they wanna do.
Hercules world which was always good in kh 3 is forgettable at best and not even Ade' s great voice acting can save it ( although Ade' s voice acting is a glimmer of hope compared to all the lifeless characters interaction )
It is like in the other kingdom hearts, there was a mutual understanding between Sora s crew and the disney characters to help eachother and fight together against stuff they were both not used to.
Jack Skellington knew the Boogeyman but Sora knew the Heartless so there was like an immediate sense of companionship against a bigger cause that then led to friendship.
In kh 3 i feel like from what I remember Sora and Disney characters, are simply doing their own thing.
The toy story world is some sort of replica and from what I remember it has no actual conclusion, Buzz and Woody are just left stuck there.
Its still minigames, but the story there is still pretty strong. Look at the cover that the book has by the end of the world. Then look at the final shot of the main game before the credits. Yeah, its ties are still strong. You might have just missed what they were talking about there cause you didnt yet have the full context to what the game was leading up to.
Worlds like Hercules are also ones that get tied directly into the themes. With Hercules saying that "If I stayed, I'd have to be apart from the person I love most....And that life would be empty". Wow, I wonder how the themes of sacrifice tie into KH3.........Not to mention that the Japanese version has Riku practically quote that same thing in the very next scene with him, followed by what happens to him near the end. Also Sora doing the same at the end as well. Long distance sacrifice is kind of a major deal considering Quadratum.
Ratatouille most likely isnt a world because it wouldnt have any big ties to what the story is about. And they were trying to avoid that.
(and KH2 still has a ton of worlds where it feels like a waste and is more carried by nostalgia. Like Pirates, or Lion King. Playing them without nostalgia makes them feel very forced in with almost nothing thematically tying it to the story. Maybe Simba if you squint a bit can tie somewhat? Which is hard to do for many who grew up with 1 and 2 so its easier to ignore the issues with those in the world department. Beast Castle definitely has that substance, Mulan kind of does too but more stretched. For KH3 theres a lot of thematic substance thats "hidden in plain sight").