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I have noticed I've been able to reproduce it with the rendering scaling at anything higher then 100% with engine cutscenes.
https://steamcommunity.com/app/2552450/discussions/0/6234751259568021217/
I guess they arent and seeing as this has not been patched in 3 years i wouldnt hold my breath for the steam version either.
Was running it at 3840x2160 with unlocked FPS with a 5090 (so 32GB VRAM). Started dropping down to like 20/10fps at the first boss in the skies. Later tried running it at 120fps locked, instead of dropping to 20/10fps it instead crashes. I guess I should try 60fps locked next and that should be the only thing that manages to run and not OOM.
I really was wondering what was up but now it all makes sense.
Obv a 32GB VRAM card released in 2025 should have more than enough VRAM for a game made for the PS4 and released in 2019, and FPS at this resolution is over 200/300fps so it's obviously the game's fault and is just plainly a memory leak that should have been fixed in an emergency patch years ago.
It's unbelievable how much BS consumers swallow from these AAA publishers really. You really can't be bothered fixing a bug that basically renders your software a broken product for many PCs, really? And this has been going on for years and you don't care to patch it? One of your flagship franchises with Disney backing behind it? Unbelievable really. Don't advertise features in your game if you can't deliver on it and can't even bother patching a memory leak this well known 4 years on. Inexcusably poor showing for Square Enix here.
And then they'll wonder why the next game will inevitably sell below expectations...