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What choices did you make at the start? Are you on Proud?
Also the camera sucks in KH1, that's just an unfortunate issue you'll have to live with unless you get the cam mod off nexus mods.
I'm on KH1 on standard. I chose the sword and the staff and sacrificed the shield. Sora just keeps swinging and unless the heartless is basically touching Sora I cant get sora to swing and hit them. especially in the air, either i have to jump and one hit at a time or get a full attack off and get hit by something else. I want to believe that im just missing something fundamentally but the more i play the more i get frustrated that i paid as much as i did for this game that hasn't been updated since 2004 at least. Part of me just wants to skip, the other wants to see it through but damn i cant imagine what it was like back in 2002, this would be considered unplayable by todays standards
thank you for the well thought out and informative advice
Fire can track enemies, lighting is pretty good, gravity can force flying enemies onto the ground, air for defense……
So no, you're not alone. It does get better as you unlock more magic and better equipment.
What I remember of my original playthrough up to the first Cup tourney, there legitimately are enemies that will punish a full combo attack, so use only one or two attacks against them. Also certain skills that give you more options in combat will always be better than those that just provide stats. In KH2 this is Aerial Recovery over extra spell damage. While KH1 has less of these, iirc, it still has these skills you can equip.
Your jump is ultimately also a valuable part of your arsenal, in the end you're going to take damage, so take every opportunity to increase your level, this means that when you're going back for hidden chests and you encounter previously-destroyed encounters, it means doing it again.
It's a non-CRPG RPG, you will unquestionably have to do some grinding at points as a new player of the game. When you get access to Rock Titan, that's apparently the #1 best grinding method in KH1. Your power is explicitly tied to your stats, but while you can also dodge certain attacks, mobility skills are king and your level being regularly maintained with repeating encounters in the latest area you have access to will be what you need to do to maintain your ability to progress. The need for grinding isn't frequent, but the higher your level, the easier the game gets, no games really design themselves around the player getting to insanely high levels.
Also Munny for Potions/Ethers and later accessories is a big help.
The game will get easier as you learn more about it and it's especially true of KH1 than 2. Also just a fair warning, if you do beat KH1 and move onto Chain of Memories, that game controls similarly to KH1, but is also a card building game where all of your attacks are cards in your deck and grinding is even more important.
I wouldn't say KH1 is unplayable by today's standards considering some games made by AAA companies just flat-out don't work or are the same as games from 14 years ago and are so boring so as to be mentally unplayable, it's just slower in terms of how Sora recovers from using actions, how fast he moves and how easily he can gain mobility.
IIRC, the game is easy until you fight Guard Armor when it's almost universally the hardest boss you'll quickly encounter in (probably) the entire series. I can semi-reliably no-hit Twilight Thorn (the first KH2 boss) due to reaction commands being overpowered, but Guard Armor is the first boss that effectively teaches you how the combat functions.
1. Sora's attacks, if it hits the hitbox of an enemy's attack, will interrupt it and briefly stagger the enemy, which is in-game known as Parrying. You'll know it happens as a special sound plays, and a white circle will appear where the parry happened, usually the enemy's attack will be interrupted, or they'll be delayed in their next attacks longer than normal.
2. Jumping is an effective way to evade attacks. Some attacks can only be evaded with a well-timed jump.
3. As far as I know, all enemies have tells for their attacks, but the window is very brief for some. KH1, in my experience, is kind of one of the harder RPGs that predate Dark Souls and, for certain fights, can be put in the exact same category (if not potentially a higher one).
4. Aerial combos are faster than ground combos, which is why you'll often see speedrunners using them whenever possible as both combo types do identical damage without any combo extending skills. Animation Jail for ground combos lasts as long as the animations themselves, for Aerial Combos, it ends the moment you land which is still faster. This point is the same in KH2 as well, the attack animations are faster by almost 50% if not more, KH2 balances it by having the most damaging combos be on the ground. No hit runs utilize primarily aerial combos as mobility is the most important part, and the 2nd is memorizing enemy attack patterns as, iirc, every single attack.
5. Save for specific boss fights, there's no trade-off in keeping a long distance from enemies.
Any other tips for specific fights I think will only come down to the fight itself, so you can either try different things, look up walkthroughs/speedruns or ask in the forums.
I started with KH2 and while I prefer that, I also enjoy KH1's gameplay. A slower game never means a worse game, it just means the player is punished more for not paying attention and playing without thinking.
Magic will come to you over time and it's WAY better than physical attacks in this game, though you'll have to use physical attacks to regain MP. Sadly picking the sword, you won't get MP Haste until level 45. Thunder is my favorite spell as it's a decently powerful AoE, though Fire can be spammed quickly, and Blizzard has interesting range that makes it useful in certain situations. You'll EVENTUALLY get access to time magic which can freeze enemies in place and allow you to whack away at them without worry.
But yeah, it's not super refined in the first game. Later games nail it a lot better.