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Did you even read?
oooh ok
Square won't listen, better off telling Disney.
Who is even less likely to listen
CLEARLY the problem for stutters if VRR so G synch or Freesynch any form of VRR.
If you have anything else than a gpu based on RNDA3 arvhitecture you wil good to go with that
- 30 fps lock in nvidia control setings BOTH settings (the normal fps cap and also for the background one)
- v synch in game (yes it doesn't break anything , the problem is the VR not the v synch)
- performance mode
- let the ap choose his prefered refresh rate (s yeah you don't have to put EACH TIME Windows in 60 hz, i have tested in 60 hz refresh rate AND 120 hz no problem game was lock at 30 fps very stable not a single crash since well i play the game KH1 FM)
One thing i have notice however who is.. "funny" depending on the location it seem than the latency for rendering is much different
In menu by ex for 30 fps it s the usual 33ms etc but in game by ex Traverse's Town it can be 20/25ms and 5ms all of the sudden
No stutters at all or ever but just notice that
Gpu usage ius very very weak but it's expected with an rtx 3090 fe (no more than yes...5%+ maybe a little more for boss or when ther eis much foes ?
Gamme was smooth (really i mean it i have the habit of 30 fps console wise and there you can the stutters is completely gone of course not as smooth than 60 fps but copamparing too with stutters ?? yes clearly
So if yu want stable game it's simple 30 fps original intented no more and it will avoid also theswitch between cutscenes at 30 fps and game at 60 fps
Saw no probem at all, at least nothing game breaking (yes even the gummy no problem) , i have just complete Deep forst (Tarzan's world).
In every other port of ReCoM you could jump to your card reload by pressing up on the dpad. If you press down on the dpad, it jumps to whatever shortcut card you have selected. Left and right dpad are used to cycle through your cards.
Well, for no reason at all it is changed in PC. It is now left and right dpad to jump to shortcuts and cycle your cards is up and down. It's extremely visually confusing, because your cards cycle left and right on screen. There is also no way to rebind the controllers without messing with your menuing in the game. So basically your pause menu UI would be controlled with left and right, and not up and down dpad. So it makes things like deck editing a complete nightmare to do or even basic menu navigation.
The cherry on top is on every other port of ReCoM there is a control type option call "Battle Controls" in the settings option on the pause menu. Well, this is removed on PC on both Steam and Epic versions. What it does is let you remap lock on enemies with R1 instead of R2 and R2/L2 would be used to cycle through cards.
1. The deck cutscenes are simply smaller, they are in an identical format to the windows ones, you can make them work fine on standard Linux by using steamdeck=1 as a launch command, which switches to an internal player.
2. Cutscenes don't work fine at 60 fps, animations flip flop between being too fast and too slow, physics objects also bug out https://youtu.be/5YLOd7DiS-U?si=Q3eM58oXHgaUXYcr
Also what would unlocking pre recorded 30 fps video to 60 achieve for the FMV?
3. The achievement names are actually in order, they work fine in a browser or the mobile app, it's the steam client itself ignoring the order, report it as a bug to valve.
The rest of this list is valid. I'd also throw in the small cloud storage.
You could argue what about the people who got the games on the other platform. I'm one of them and I paid probably a bit more than what I paid on steam for these titles on ps4. I have to be impartial and respect the fact they didn't falsely release a version of the game that did not include all the content like they did on ps4. So each game is roughly 10-11 dollars which imo is not terrible. Are the games older? Yes but how many older titles are on steam that cost way more and are even more broken (I am currently one of the people with no issues other than the 30 fps lock in cutscenes as that is baked in and not a variable like some of the other issues). While a lot of the things you pointed out need to be addressed and handled accordingly I will say the current deal going on isn't highway robbery as a lot of people are claiming it to be. And lets not forget ports like P4G on release for some people (myself included again) were so broken we couldn't even get to the main menu for months before it was fixed. The game just got dropped on steam so I think only time will tell if they actually fix things since steam has a decent turnabout. I personally cannot give it a bad review since I've had zero issues since release. I can only review based on my experience. I do hope SE can fix the issues that other people are having though without hopefully creating new problems. But I will gladly comment and discuss so square can see the issues plaguing other users.
As for pre-recorded videos, there’s some weird video-audio desync which doesn’t happen on 60 FPS weirdly
Not a problem actually, the game reserves the storage for all save slots when you first create the save file so you shouldn’t ever be able to reach the cap in normal circumstances
Here's the cutscenes running at normal speed, watch how fast Sora reacts to Roxas saying "he defeated a Riku once" as an example. https://youtu.be/y4yQioUhk9E?si=eDyJ0L2gSlMCUGML
Also, when Xenmas leaves the portal to walk to Roxas during the "you seek answers" in 60fps he starts slow then begins to powerwalk, at 30 he remains the same speed throughout it all.
Roxas's coat also jitters sometimes at 60, while some cutscenes look fine, most are a stop and start fest, just really look for when characters have to freeze for a second cause they're too fast.