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Check "Cutscenes" in https://kingdomhearts.fandom.com/wiki/Kingdom_Hearts_Final_Mix
Borderless Fullscreen is locked to 800p, Windowed to 720p and in Fullscreen you can switch between the two and a few other resolutions. As it's written in the original post 800p is wrong. It is as if black bars are added at the top and the bottom to make 800p contain a 720p picture and then that framed image is outputted as 720p making have twice the size of empty bars up and down making the image look squashed.
Using "Stretch" as Scaling Mode in Steam Deck's performance menu makes 720p fill the whole screen, while using it with 800p makes it look like 720p.
I'm gonna blow your mind:
Re-Fined added all of the stuff I mentioned here as part of the games (except Combo Boost for BBS). Not via an external program, not via mod. Just seamlessly part of the in-game menu
If fans can do it, so can Square if they remotely cared. And did I mention it also added proper 16:10 support and 60fps cutscene that don't crash the games
they can definitely fix all these issues, they fixed the pink agaricus issue from PS3 on PS4 and also fixed the games to accommodate for 60FPS.
Did that, didn't help
To be clear though this isn’t PS2 code. That was lost forever ago. These ports life as a PS3 collection that is reverse engineered Ps2 game. So technically its PS3 code, that’s then modified to run at 60 for the PS4, then translated for the DX12 API so it can run on Xbox and Windows 🤓
Found solution to my problem. Change audio channels to 2 in system settings. Not sure if this is doable on a Steam Deck though.
True that. I am aware that they had to make the game again from the ground up for the PS3 due to losing the original code. The fact does remain that it would still require additional programming, and I doubt Square is going to dump some of their resources to make any of that happen.
Tried 7.1 surround and many other things and nothing fixed it.
It's not game breaking, but annoying nonetheless.
Hope Refined fixes my issue.
Correct me if i'm wrong but didn't they lose the source code for the PS2 game and had to build KH from the ground up for these PS3 collections? I thought I remember somewhere that they had to use a copy of the game to help build the new by playing the old cause they messed up somewhere.
(Which also begs the question why make a 1 to 1 remake at that point. Could of updated the camera at least to KH2 levels lol)