Steam installieren
Anmelden
|
Sprache
简体中文 (Vereinfachtes Chinesisch)
繁體中文 (Traditionelles Chinesisch)
日本語 (Japanisch)
한국어 (Koreanisch)
ไทย (Thai)
Български (Bulgarisch)
Čeština (Tschechisch)
Dansk (Dänisch)
English (Englisch)
Español – España (Spanisch – Spanien)
Español – Latinoamérica (Lateinamerikanisches Spanisch)
Ελληνικά (Griechisch)
Français (Französisch)
Italiano (Italienisch)
Bahasa Indonesia (Indonesisch)
Magyar (Ungarisch)
Nederlands (Niederländisch)
Norsk (Norwegisch)
Polski (Polnisch)
Português – Portugal (Portugiesisch – Portugal)
Português – Brasil (Portugiesisch – Brasilien)
Română (Rumänisch)
Русский (Russisch)
Suomi (Finnisch)
Svenska (Schwedisch)
Türkçe (Türkisch)
Tiếng Việt (Vietnamesisch)
Українська (Ukrainisch)
Ein Übersetzungsproblem melden
Not the same dude, but easy answer. Farming Moogle points.
Re:CoM you must fully regenerate the room to refresh interactable points. Which means refreshing the battles too. GBA the interactables refresh every time the room is entered, so you clear it once and farm up thousands of points in less than a third of the time it takes in Re:CoM. Which in turn makes the whole deck building experience significantly less painful.
Allow me to chime in, then. As someone who owns the entire series proper, of course.
Opinions on aesthetics are strictly subjective. Anything you claim on that point is completely irrelevant to the argument at hand. You cannot prove in any objective way that any given look is better than another.
And besides that, you were first to claim Re:Chain of Memories was somehow better, so it's on you to name things that it does to make it so.
No, and I wont entertain this ridiculous thought process either.
What makes Re:CoM better? Literally everything and anything... I shouldnt have to name anything direct, because there is nothing its worse at.
The only exception I will make, is as someone pointed out, its how moogle rooms work. I will stand by my claim Re:CoM is better than the GBA version, for all time. Nothing will change that, due to how the GBA version actually runs.
More cutscenes, voice acting, an extra phase for the final battle, more sleighs, more cards (including 358 themed ones), clearly the canon version as referenced by sequels using scenes from this Re during flashbacks..............
Now lets see what gba has:
unique art style and music.....................thats about it.
Should they have included both? Would have been a fun extra. But if they had to only pick one, ReChain is the obvious option.
The card system is clearly designed for a simplistic 2D movement system. When you have full 3D dodging on top of juggling your deck, it just overwhelms most people.
That said Marluxia's third form is legit great.
Then obviously some people could have liked the 2D style of gameplay over the new 3D. Not to mention, the original was more broken and abusable combat wise. This can be a negative for some people who want a harder and more fair game. But if you like being OP, the original would scratch that itch because the sleights were more effective in the 2D game. I think coolness wise, the original Ragnarok was better too. I was actually kind of disappointed when I unlocked it in the 3D version and it just fired off small projectiles when it used to be a huge beam that covered half the 2D plane. Hence why it was OP in the original. But I still expected a huge 5 foot beam in re:chain of memories none the less and didn't get it.
I like both versions. Also you could light Donald on fire in the gba version, which clearly makes it the definitive version.
Which is different from how I feel about skyward sword. Cause the hd version is just a plain upgrade. The motion controls on switch work just as well as the Wii version and the option to play without them and having full control of your camera makes it difficult to go back to the lesser Wii version.
i have both Rechain and GBA chain. i haven't completed them both but i have played enough to be part of this convo. GBA chain's gameplay was good because you could understand why they had to adapt the card system. Rechain, there was no point of the card system being there, and most sleights felt changed in a way and didn't have the same magic as GBA chain did. Not to mention, sure characters like Axel and Larxene look better in Rechain, but seeing Namine, Vexen, Marluxia, and even Riku in GBA Chain, you can see they were better there. and the cutscenes in Rechain felt inconsistant between the new voiced cutscenes and the textbased ones since after floor 10, the only text based cutscene you're getting is that One Twilight Town beginning cutscene and the two Destiny Islands cutscenes whilst in GBA chain, all of it is text base with the pre rendered cutscenes being in snippets to make them exciting that they're on the GBA. speaking of which, Sora's voice being older in rechain just makes it wierd, and it continues onto Recoded and Dream Drop Distance. meanwhile, whilst there wasn't voice acting in GBA Chain for Sora, the battle quotes showed his voice doesn't change until kh2, which i feel that GBA chain should be cannon for this if Sora's voice is deeper anyway in Recoded and DDD
The card system is there because it's a remake of the same game? What kind of nonsense thinking is this? The rest of your complaints are literally cosmetic issues. If you don't like the card gameplay in RECOM then you don't like it in COM. They're the same game dude. You just like it as a text based story and like spritework, sounds like you hate the gameplay overall.
Also Haley Osment was like 14 at the time of recording, they can't control a kid going through puberty. Considering your comment prefers text you could just mute the voice lines and miss nothing. ALSO there is only ONE pre-rendered cutscene on the GBA version... at the start... I feel like you haven't played this game in 20 years because it sucks,
The only thing that the GBA version has over RECOM is you can finish it quicker and RECOM is only like 5-10 hours long.