KINGDOM HEARTS -HD 1.5+2.5 ReMIX-

KINGDOM HEARTS -HD 1.5+2.5 ReMIX-

View Stats:
YellowJello Jun 26, 2024 @ 6:50am
5
Why is this 74 GB?
There's no reason for these games to take up so much space. They're 20 years old. Even with the extra content and increased texture resolution included there's no reason for that. Is there just zero optimization or compression with this game?
Last edited by YellowJello; Jun 26, 2024 @ 6:52am
< >
Showing 121-135 of 136 comments
Jimmy Hunter Dec 9, 2024 @ 8:54am 
Originally posted by GillianMC:
or hear me out how about ps2 games dont take 74gb

These games aren't the PS2 copies. Reading this thread, or applying the most basic of possible critical thinking would have answered this for you.
SuTartsBrother Dec 24, 2024 @ 6:57pm 
Someone should do a dramatic reading of this thread
YellowJello Dec 25, 2024 @ 12:36am 
Originally posted by Robbie Rotten:
Originally posted by YellowJello:
I have over 2k games. A 2tb hard drive won't do diddly ♥♥♥♥ for me. I have two of them already.
Okay then you just confirmed you can afford multiple 2tbs why dont you get 8tb SSD then.. Stop making excuses
If I buy more hard drives it's still going to take up 74 GB. Your argument is nonsense and this issue is still dumb.
squoosh Jan 5 @ 12:41pm 
Originally posted by SuTartsBrother:
Someone should do a dramatic reading of this thread
ong
Originally posted by YellowJello:
Originally posted by GODKaiserOs:
About 35GB of it is movie files.
So zero optimization or compression. Righto.

I know a lot of this thread is people trying to flex on each other, but I think the compression point is worth mentioning. Around the mid-late 2010's, a lot of developers either stopped compressing the files or just stopped caring as much in general about compression. IIRC CoD was one of the pioneers of this. If I remember correctly, this was also around the time large storage started to get very cheap. Going from several hundred gigs of HDD storage to 1-2 TB's for cheaper than the large HDD's used to be was a pretty large jump in consumer storage access. I think because of this a lot of the developers in the AAA scene just don't bother much with it anymore. It's also probably the reason you see such a stark jump in games either being around 40GB or 100GB, Other miscellaneous reasons not withstanding such as HD textures that are not optional downloads.


Now I haven't looked at anything regarding to why the KH collection specifically is so comically large. All the remastered pre-rendered cutscenes probably take up a large amount of space I would imagine. Add that to the upscaled textures and you probably have your answer. They simply went way too hard on the cutscenes and textures. They've also gradually increased the size of it over the years by 20-ish gigs after porting it to different platforms, I would guess because of continued development on each port making it larger.

Like I said though, I haven't checked specifically. But it IS kind of hilarious they ballooned games that were only several gigs to being nearly 100 at this point. Especially when previous ports of 1.5 and 2.5 were only around 20 gigs lol.
DaWeezerd Jan 25 @ 10:11pm 
Originally posted by GillianMC:
the actual correct answer: square couldn't be bothered to do one of the following:
  • remove original assets from the files (they're replaced by "remastered" ones - so they're literally just a waste of space)
  • separate the games into separate installs
  • compress the FMVs (they're compressed on the steam deck, they take way less space without any quality sacrifices)
  • make the games use shared assets where possible, cutting down the size significantly
  • NOT AI upscale turning textures into garbled garbage

any people defending square here, i'd like to give you all jester awards for your nice engagement bait, but i'd rather keep the points to myself. square can do all of the following and cut the total size of the collection by a huge mile
Friendly reminder that steam points are useless
Originally posted by DaWeezerd:
Friendly reminder that steam points are useless
I use them all the time to purchase neat emotes. :candywhat:
this reminds of that guy who said "I can't believe they managed to compress final fantasy XII into a single 4GB cartridge for the nintendo switch" as if the original game was not already in a single 4GB disc for the PS2 and already had pretty great graphics for a 2006 games
seriously, we need to stop letting the companies keep getting away with such a sloppy job
Originally posted by Kate Hanami:
this reminds of that guy who said "I can't believe they managed to compress final fantasy XII into a single 4GB cartridge for the nintendo switch" as if the original game was not already in a single 4GB disc for the PS2 and already had pretty great graphics for a 2006 games
seriously, we need to stop letting the companies keep getting away with such a sloppy job
FF12 Zodiac Age for Switch is 13 GB, they did not compress ff12 that much
いか Feb 6 @ 2:21pm 
Originally posted by RainbowGamx:
Originally posted by Kate Hanami:
this reminds of that guy who said "I can't believe they managed to compress final fantasy XII into a single 4GB cartridge for the nintendo switch" as if the original game was not already in a single 4GB disc for the PS2 and already had pretty great graphics for a 2006 games
seriously, we need to stop letting the companies keep getting away with such a sloppy job
FF12 Zodiac Age for Switch is 13 GB, they did not compress ff12 that much


FF12 on the switch he says. Dude it was barely a remaster on the switch.
The in game movies show clear artifacts.


I don't want compressed remasters. They were COMPRESSED.
I played the compressed version.

Ps2 was about 4.2 in size.
Uncompressed on the emulator it's 7.3

This version is 7.2 or so.

It's basically just playing KH upscaled.
The argument I hate the most here is that "These aren't the PS2 versions though"
YEAH WE KNOW, I would PREFER the PS2 versions because it's EGREGIOUS that you're expected to install a full 75GB!! Sometimes you might just want to play one or two of these games, and theoretically they could be running on a potato with only 12GB of storage free... THEY 1000% SHOULD BE ABLE TO

I don't know what the file layout situation is on the PC version, but if you emulate the PS3 version you can literally just cut out whatever game/movie data you don't want in the file browser. I wish Square would just make this a direct option somehow, maybe split the games and/or their HD textures into DLC.
Dingus Mar 23 @ 1:58pm 
It is kind of unfortunate that there's not an option for non-upscaled textures and/or lower res video, with the upscaled textures were pushed to a DLC. This takes up a lot of space on my Steam Deck.
The video size issue is pretty dumb. It seems like only pirates are good at high quality video compression. For context you can drop 120gb files to like 12gb with no visual or audio loss.
Originally posted by Holiday Haver Neren:
The argument I hate the most here is that "These aren't the PS2 versions though"
YEAH WE KNOW, I would PREFER the PS2 versions because it's EGREGIOUS that you're expected to install a full 75GB!! Sometimes you might just want to play one or two of these games, and theoretically they could be running on a potato with only 12GB of storage free... THEY 1000% SHOULD BE ABLE TO

I don't know what the file layout situation is on the PC version, but if you emulate the PS3 version you can literally just cut out whatever game/movie data you don't want in the file browser. I wish Square would just make this a direct option somehow, maybe split the games and/or their HD textures into DLC.
That will never happen 100+gb games is new standard. Storage is once more a pc bottleneck.
Last edited by Doom Sayer; Mar 23 @ 7:03pm
Luna ~ Mar 24 @ 1:59am 
Originally posted by RainbowGamx:
Originally posted by Kate Hanami:
this reminds of that guy who said "I can't believe they managed to compress final fantasy XII into a single 4GB cartridge for the nintendo switch" as if the original game was not already in a single 4GB disc for the PS2 and already had pretty great graphics for a 2006 games
seriously, we need to stop letting the companies keep getting away with such a sloppy job
FF12 Zodiac Age for Switch is 13 GB, they did not compress ff12 that much
Yeah as someone who played FF12 on the switch holy hell it was disgustingly ugly i would not consider that even close to a remaster, Playing on steamdeck alone not only hitting 60 FPS just straight up LOOKED better rather install the 30GB and have my game look pretty than whatever the switch was.

Originally posted by GillianMC:
the actual correct answer: square couldn't be bothered to do one of the following
  • compress the FMVs (they're compressed on the steam deck, they take way less space without any quality sacrifices)
The steamdeck ones are actually worse quality they are not compressed they are straight up 720p there home skillet, I played it on Linux with windows build and then steamdeck=1 and compared the videos are just 720p over 4K quality.

Originally posted by WalkerAllen:
Epic = 58.3GB
Steam = 71.8GB
Why?

Epic is 71GB now too they updated both versions, but its the AI textures that made it jump higher

Originally posted by MancSoulja:
Originally posted by Black Zombies Matter:

Lies.

I wasn't even flexing, just pointing out how cheap storage is these days....

https://postimg.cc/Ty9Zs50h
Also same i have like 20TB of storage. people out here still on 1TB be WILDIN.
hell only mostly new games require a SSD most of this old junk can run on HDD just fine I have 10TB HDD and it has everything that isnt basically a new game on there its just fine.


Also the movies arent even that big as someone who has a movie drive modern movies at resolution and bit rate from Famous look style movies yarr harr
720p - 900-1.1GB
1080 - 2GB -2.5GB
4K 5.8 - 7GB also 4K movies are mostly 1608p ish not 2160 so you have to account for that too.
Depending on length the people talking about movie compression literally have 0 idea what they are talking about; the games movies are compressed. (again the steamdeck has them at 720p rather than 2160)
Pkg are the textures and assets.
Kh1 ending movie is 914MB its about 18 minutes long so 1 hour would be 5GB
1 hour and 30 minute movie i have is about 5.4GB for a 4K movie. and these are done in 2160p so yeah.

Also PS3 Verisons of KH1.5 HD remix ISO PS3 - 20.2GB
KH2.5 remix 19.7GB
together make 39 and those games were only 1080p
The ps4 versions are slightly bigger to about 58 ish GB with the improved movies
we went from 58 to 71 to have mid AI Upscaled textures
Last edited by Luna ~; Mar 24 @ 2:39am
< >
Showing 121-135 of 136 comments
Per page: 1530 50