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Zgłoś problem z tłumaczeniem
The Epic versions required always online because of the stupid DRM from the Epic Launcher. Hopefuly, that won't happen with the Steam versions, since Steam does not require you to be online everytime to start a game (it only requires the first time to activate it and download it).
That, if they don't use DENUVO, but I doubt they'll add that DRM at all. They didn't add it for Final Fantasy VII Remake when it was released from Epic to Steam, and it didn't happen with Neo:The World Ends With You or Stranger of Paradise.
We have hope.
Do you want some rum, mate? I have plenty o'it on my ship.
Epic Store doesn't have a DRM to offer, all DRM is from the dev/pub creating it or they bought it from a third party. So no; it's nothing to do with Epic Store and everything to do with the DRM that square Enix put on it.
At least EGS is consistent, nothing to offer
With this game though, Epic IS the DRM... You cant run this without Epic running, or an active internet connection. That is kind of what DRM is made to do. Or at least, what its evolved into.
Steam is the same for a lot too btw. They are changing recently due to how the steamdeck works, but there are still loads of titles you cant play offline, or without Steam running.
Except EOS isn't DRM either. Every game on Epic Store uses EOS since EOS is like Steamworks, every game on Steam uses Steamworks. Square Enix games requires online to start the game, while every other game that uses EOS doesn't. If what you are saying is true then every single game on EGS would need to be online in order to play, but they don't.
So, you are still wrong. Square Enix put something on to the game that requires the game to be online and that something isn't from Epic.
So it does have drm then? Also EOS isn't quite like steamwork. As there are steam games that use it. And depending on what part of EOS you use would require always online.
Yes KH does have DRM, but the DRM is not from Epic.
EOS provides the same kind of services as Steamworks does, with the exception that EOS is cross platform/store unlike Steamworks.
If a game that uses EOS requires always online it is either because it is an online multiplayer game, or it is because the developers screwed something up in their implementation where the game is looking for an online connection to EOS and it crashes as a result, or the developer really wanted the game to always connect to EOS. There is a massive difference between a game having DRM vs a game programmed to look for something that is online and then not running if it is not online, lets say a developer put a feature in place to link to twitch.com for twitch integration, and by accident they made it so the game ends up crashing as a result if twich.com happens to be down, that doesn't mean Twitch is all of a sudden DRM, it just means the developer screwed up it's implementation, same with if the developer decided that the game would only run if the game was able to contact twitch.com.
The very fact there is absolutely zero instructions about DRM through EOS on the official site really says it at. DRM doesn't exist from EOS/EGS.
https://dev.epicgames.com/docs
That's irrelevant to the conversation.
When the client is in offline mode, running every single game gives that Connection Error message, its automatic and has nothing to do with DRM, its Epic simply making sure people understand that some games may not work properly, again it happens for every single game, even if you try to launch something like Brave internet browser through EGS while in offline mode on the client you get that warning, its automatic message regardless of the game/app you are running. Valve could do the same thing if they wanted to, have it automatically appear every time you run a game in Steam offline mode, regardless if the game uses Steam's DRM or not.
When getting that connection error box you simply click ok and the game, in this case Ghost Runner, starts up.