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It would be interesting to see the demographic detailing those who like it and and those who don't
There are some American types of racing like Drag and Nascar and err (is Indycar one)? which have originated (sic) in America which I have always believed would be preferred more by Americans... I'm aware that may be obvious?
It seems over with too quick (of course) and I get the idea it can be fun shaving off tenths to improve your skills but I'm not sure that works for me. I'll leave it open for a change of mind so I'll just remind you I have only played 10 mins and only embraced two of the cars/series.
Pro Street also had a Wheelie competition as part of the Drag component.
It is still the best implementation of Drag Racing in a SimCade.
So far my best reaction has been .012, and I've gotten a couple repeats on it. I'm unsure as to whether or not you can actually make anything faster, but I'm sure it's possible. Other than that, I'm really liking it myself, even though not a lot of people are running Funny Cars.
I've noticed a couple of staging bugs, such as the car getting staged and then unstaging itself, the game never counting down, etc etc. Not too often, but noticeable enough to disrupt lobbies every once in a while.
Also, there was a lobby earlier today running drag with Coupes. I don't know what to feel about that.
It can be a lot more rewarding when you're racing other people on MP too :) if you give that a go you might find a little more love for it. But I reckon the cars were less challenging to keep inline in MP, is that just me or has anyone else picked up on that?
With the hotrod and funny car I stage them as far forward as I can and release the handbrake when I anticipate the green. Trying to jump the start from a shallow stage seemed to always result in me using too much throttle and the wheel spin sent me to the wall or centreline. Where as when I launched with a further forward stage there was less sensory overload and my starts were cleaner, straighter, and more controlled. I could not see any noticable difference in my total times from doing that, but the margin of error is down to 5 hundredths of a second between a good run and a bad one.
Glad to hear the positive stuff coming through, thanks.
the only problem i have is: i'm moving forwart to 0 meters and press the break. often the car is moving forward although i press the break. imediatly i'm disqualified
so i have to move to 0 meters, then break, then i have to change the gear to neutral. when the green light is coming i have to change gear first in to first gear. i lose a lot of time with that (probably 0.1 sec). i don't know if this forward-moving is a bug or on purpose. it would be good if cm could solve this problem.
beside that i think it is a nice feature beside the normal races
90% loading
3% waiting / positioning
7% racing
This should be called a Loading game DLC, not a race game DLC.
No pun intended, 100% accurate.
(btw don't QQ about load times, I got a 500 gb SSD from samsung, sadly your overall lobby consists of people with wooden pc's from WW2)
The Drag Dlc is the only reason I purchased this game. Before this game I gave up on drag racing in games. Like you said no one could do it right, the closest I've seen is nfs Prostreet which I still play off line tuning and dragging but thats old as hell. I've wasted so much money on games because they said they had drag racing, well lining up two cars side by side and counting down 3 - 2 - 1 go without a tree or staging pit is not drag racing. Codemasters please show those devs how to do it. Thanks , for once I have a game worth enjoying.