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And you are correct in everything you say imo.
2. slow
3. blocking
4. ramming on corners
5. set path when racing
and many more
However, once you are in front it's very easy to block chasing cars. If you can get just ahead, then you can nose across them and they'll actually back off and let you get in front.
Slowness I'm not sure I agree with. Perhaps you need to up the difficulty? I'm playing on Medium and am finding that in most races (I've just unlocked the first Grid cup lv3~) that I'm finishing around position 5-10 in most races.
Ramming is something which I can see how it would be perceived as such but in fact it's aggressively driving the line. You are approaching from behind and no-one will give way to you in a race. I too have been smashed off track when trying to overtake an AI through the inside of a corner, when they've cut across into me to stay on the racing line. The only thing I can suggest here is be prepared. Look at the approaching car, pick a later braking point and brake hard, really hard. Be on the brakes through the apex, so when the AI car swings into you the car will not react as quickly to the impact. Then just pray that they haven't smashed up your steering.
For this I'd like to see a similar thing to the cutting corners penalty applied to cars who, when alongside another car, veer into them.
Hope this helps you beat those dastardly AI drivers
The AI is crazy aggressive, they'll bash you and keep their foot in it without even knowing you are there.
They all have perfect starts every single time from a standing start.
They do brake really early into corners and such which can be so difficult to play around, yet they somehow seem to keep up.
Ravenwest AI is just silly. I understand they are meant to be fantastic racers but they are just completely god like at times.
It's just not fun to play against, I wish it was more like GRID 1 or GRID 2 or even the AI in DiRT was much more fun and balanced than Autosport.
I get their "block the line" behaviour but their pit-manouvers are clearly across any racing rules and should be prohibited at all.
For the random thing - they often do some meaningless moves or stupidest mistakes so you can't "trust" them preparing a clear overtake on them. Should it be some kind of a real-players simulation? Doubt it, because good real players (those who have brains in their heads) don't act that way. They understand that a contact can have serious concequences for either of you, so to minimise it's chance they all try to act "understandably" for another drivers yet they are still purposeful and persistent in being fast and stable all the time.
But AI here doesn't. They just don't care, because they don't have a goal to win, they just roll forward along a track and don't afraid to loose. And because they have a weight and a stability of a tank, so most of the time the only one who suffers after contact is you, not AI who caused a collision in simple situation.
Simply said, Codemasters created a bunch of real-oriented racing series and what should be "professional" AI drivers to participate there, but made them all to behave like annoying and dumb teenagers. While that AI may be realistic enough for that role-model I have zero pleasure to race with such opponents.
Try very hard difficulty and you'll change your mind on that one. Especially in touring.
AI is something we're looking into but don't have anything further than that at this time.
What you have to understand about the AI in most modern racing games as that the only thing they want to do is make like difficult for you. They dont want to win, go fast, help you as a team-mate or learn, just block and attack you. If you establish that you might be OK.
Their programming will make them slow down in corners, brake test you, drive into you, change lines to prevent you outbraking them at the last minute, drive into walls to prevent you getting past.
The devs have made the AI in this game basically a barrier, not a race car, a barrier.
I tried an experiment earlier. As usual I start at the back, am faced with a 2x2x2x2x2 field in front to make the course narrower as usual for the first few bends, then get into second or third when they inevitably start hitting each other as theri AI tries to block you and therfore they block each other too and casue mayhem.
If you are third the second placed car regardless of team will block you to try and allow 1st to get away, so you must know this and try outside lines. You will never beat them on power or acceleration out of corners because every AI has a mysterious ability to find NOS from somewhere exiting a bend, no mattrr what they do, what apex they miss, what wall they hit. You will never out accelerate an AI, they WANT to hit you in corners or block you as you are so close to them to outbrake, thereby putting damage on your car, it is a clear programming input.
Once into second, the leader will slow down, again will do anything they can to block you, put you in a wall, touch your car in just the right place to spin you or make you "Grid oversteer".
Until you get in the lead, then he will sit on your chuff for a week if you let him waiting for you to make mistake miraculously finding seconds of latime that he couldnt find on his own in the lead earlier, and if you do, he will forget that pace he just had and play blocker again.
You just need to try and learn this awful AI, pass outside always never inside and you will be fine.
Whether you enjoy that or not is debatable!