Silent Storm Sentinels

Silent Storm Sentinels

I Figured Out How To Win "Corrupt Official" Undetected
"Corrupt Official," as far as I can tell, has never had a guide written on how to actually win it while remaining undetected. The guides I could find online assumed this to be impossible. Apparently, it takes exactly one OP mercenary with one OP weapon to get you through this mission undetected.

I, of course, refer to Toki and his katana.

I started by following the guidance I could find online in eliminating two guards patrolling outside, one patrolling by the back gate, another patrolling past the garage, and one patrolling the corner between the front of the house and the wall of the wing opposite the garage. Put simply, get behind cover and let them pass you. Then order Toki to kill them in one strike with his katana.

Toki is stealthy enough to infiltrate the courtyard and pick off one of the guards who patrol just past its center. As the other one leaves to march towards the parked car, you can sneak behind the two guards at the main door of the mansion. Kill them both and hide their bodies behind the trees available (if one gets stuck in the window upon death, ignore him, as breaking the window makes your position known).

Then kill the other patrolling guard and make your way to the guard outside the guardhouse. Kill him and then march into the guardhouse itself and kill the officer there. Finally, exit the mansion grounds and kill the two renegades outside the gate (approach them from one of the far sides of the outside wall). I did all of this in broad daylight with a stealthed Toki.

Now enter the house. Kill the man using the ground floor bathroom (you can run right past him unnoticed and kill him from behind). Then kill the guard protecting the stairwell.

There were two guards who left the house to hunt outside who became stuck in a tree. I was not able to kill them because they were in each other's line of sight. I ignored them and went upstairs, undetected by the two guards who guard the room that leads to the bed - all four disappeared after the cutscene later on.

Finally, I brought in my leader, an engineer, and got the cutscene. Apparently, I had killed the guard who marches into the study where the official is located, as he did not show up. The other guard, who watches the way back to the stairwell, was impossible to prevent from seeing my main character, although Toki easily evaded him.

Thankfully, this guard DOES NOT MOVE unless you allow him to spot you. Therefore, I took the PIAT from the dead renegade outside and blew myself a new "stairwell" that let me reach all the floors, break all the chests (including the mined ones), and steal all the treasures.

I received a bonus of $4250 for not being seen. It was probably not worth it because of the resell value of the weapons I would have otherwise seized from the guards I did not kill. Still, it was fun actually succeeding here.
< >
Showing 1-4 of 4 comments
beelzebug Mar 14, 2018 @ 3:58pm 
nice guide my dude
stcaFylnO Apr 4, 2018 @ 9:45am 
+ beautiful
stcaFylnO Apr 6, 2018 @ 8:58am 
You inspired me, this is how it went for me:

I gave everyone Black Jacks (BJ), throwing weapons, and made sure to bring various silenced SMG and pistols; I also had a Stun Pistol and Stun Rifle. Shade was my best Scout, but I had Carm too, along with two Soldiers and two Snipers (one is my hero). Squad: My hero, Tadas, Shade, Carm, Gator, Paco.

As it turns out, all I needed were the BJs, throwers, one Stun Dart (convenience), and the Silenced SMG for demolition. Everyone snuck around and hid inside the pine trees (even soldiers were basically invisible in the foliage). When possible, I'd let patrols walk past, activate turn based mode, run up behind and one-shot KO (BJ ability on unaware enemies). Each pair of mercs could triangulate LOS and spot for each other.

A night run, seemed appropriate for the less than Toki stealthers. Bodies were hidden inside pine trees, and I had the squad kill them, so they wouldn't bleed out later and activate turn based mode at in appropriate times. One person attacked, the other carried the body, to decrease odds of being seen. Plan B: Both might attack if someone fumbled.

Order was imporatnt, because some enemies seemed scripted to react when others were attacked; if a mercs stealth is too low, expensive Stun Darts could be substituted:
Two solo patrols in field, but I think they might circumnavigate mansion (BJ).
Two solo patrols on side of garage, one comes from front, one from rear of mansion (BJ).
Single patrol at far side, then sneak the long way back to front gate while spotting bogies.
Mercs can perch on wall for great LOS, even 2nd floor rooms (spot or asssination teams).
Single in front of guard shack (BJ).
Single inside guard shack (BJ, but beware of sniper's LOS).
Pair outside main gate (BJ one, throwers for other).
Long walking patrol in front of mansion (BJ).
Single lazy enemy in front of mansion (BJ).
Sniper on balcony (throwing weapons, recovered after objectives complete).
Pair at front door (BJ in same turn; 4 mercs used just incase of fumbles).
Single at bottom of stairs (many methods worked: Stun Rifle was safest, but expensive).
Shade snuck around with silenced SMG for demoliton, as needed.
Shade broke all the locked doors & crates, exposing loot for debrief screen (Locks = 65).
Oops, forgot: Shade had to disarm two mines on crates.
Main hero approached study door, cutscene ensued.
After cutscene, hero broke the floor open with silenced SMG, dropped down undetected.
Squad E&E'd to extraction for the $4k bonus. Zero detections before & after cutscene!
Before clicking on "Leave" button, the Scouts went back to mansion to kill bathroom man.

First floor bathroom: Open window to exterior in adjacent room, hide Shade by armour, Carm swings and misses bathroom door, then runs out window to hide; enemy automatically pursues Carm, Shade gets interupt and bonks him on the head from behind. They both return to extraction point. This is easier after the cutscene, since it may cause a 2nd floor enemy to investigate; but he won't be on map after cutscene.

I was unable to kill any enemies on the second floor of manison. If one was attacked, even if stealth was never broken, the squad would be considered as "detected" and fail stealth objectives. Other than that, 100% of hostiles pacified.

Epic Blunder:
I tried a tricky ambush in front of mansion and took out 4 enemies in one turn; however, this caused the inside enemies to storm the front yard; epic phail, since they never stop pursuit and always know where the squad is located. Attacking any of them that came from upstairs would result in failed objective. This was true, even if no enemies became curious, in one case, they didn't start investigating until after a bit of real-time, but they eventually came none the less.

I agree with you mathematicansPlayStrategyGames, killing those 5 enemies upstairs means getting more loot, especially a silenced M3A1 from the Allies Officer! I just had a fantastic B&C on the last two rooms with snipers supporting from the outside wall, fun!

add- I just realized the Billy Club has one-shot KO on unaware enemies. I am exremely happy in the second mission (Test of Loyalty), since stealing the rifle is much easier than last game, when I used damage dealing melees.
Last edited by stcaFylnO; Apr 11, 2018 @ 10:26am
stcaFylnO Apr 26, 2018 @ 10:13am 
More info:

I tried your solo method (ubber-stealther, high level, katana); it worked fantastic, much easier than my low level squad, thanks! I added some throwing weapons, which were convenient for the sniper. It was safer to use two mercs for the pairs of guards at front door and gate. Everyone eliminated, except the five inside mansion on second floor (automatic failure issues).

The best place to kill the sniper on balcony: When he is looking toward the garage, while standing next to the window closest to garage. Otherwise, people inside may notice. If they do, the stealth run is a bust, since killiing them will fail the objective.

The guard outside the guardhouse, may vary in location and facing. This is problematic at times:
1) If crouched at the bumber, no problems, no witnesses, just monitor sniper and patrollers.
2) If standing, verify that no one insdie the second floor can see him or assassin. In fact, it is better to lure him away.
3) If the guard outside is facing the guardhouse and it is impossible to sneak inside, break a hole in the rear wall (melee) and kill inside man with silent non-penetrating attacks, such as throwing weapons. Shade at high level is great, he starts throwing for 2 AP and 100% hits along with Ambush crits (Impossible mode, +3 enemy levels, level 14 farming randoms).

In this game, there are times when enemies seem associated by script, killing one will make his partner curious. The associations are reasonable at times, like proximity and or LOS; however, sometimes, they make no sense due to extreme range and no LOS. The associations are sporadic and random between map loads. Unfortunately, it may require restarting this mission, whenever a second floor enemy from inside the mansion gets curious.

I've never been able to kill the bathroom man until after the cutscene. Each game, someone on the second floor seems associated to him, so killing him causes them to investigate and if they are killed, the stealth objecive fails.

Last edited by stcaFylnO; Apr 26, 2018 @ 10:25am
< >
Showing 1-4 of 4 comments
Per page: 1530 50