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I've messed with all my video card settings. If I spin the camera, holding the right mouse, everything renders great. It's just when zooming and scrolling camera causing tearing effect on buildings. I have AMD Quad Core CPU running Win 7 64 bit, ATI 6870 video card. Anyone else ge this issue or know of a quick fix? It's just annoying.
If that doesn't do anything, try playing around with the lighting settings too. ..otherwise, I guess it's a peculiarity with the game and the type of hardware you have. {shrugs}
In regards to the antialiasing, one thing I noticed was that turning it off, even though I'm forcing sgssaa and saying to override, the game gets really blurry. When you turn off aa the game apparently drops the resolution or something and causes the game to be blurry. It's an option in the config file so maybe I'll check that next as well.
I started on hard difficulty and enjoying it but man, these bad guys are hard to kill. Point blank rifle shots to the face and they don't die. Might lower to Normal and start over if AI guys have unrealisitic VP's on hard. I even have on "headshots should kill mod" ?? Anyone know if "hard" changes the VP values of enemies to an unrealistic level?
Use a scout or sniper to scout ahead and spot enemies, and use the snipers where possible to knock them off at a distance with rifles. If you get surprised by someone up close, use the small machine-guns or grenades.
..snipers are fragile, but stealthy, and get beautiful bonues to hit and critical-hit. If you find your sniper too fragile for scouting-ahead, use a scout instead. They're much hardier if they get shot-up. (And the medic is great for healing whoever got shot-up.. one or two of the enginners makes a passable backup medic too.) :)
If you have to go through doors, or chance a close encounter, have at least a group of three soldiers. Always good to have someone back you up if you get caught short. Most doors I prefer to shoot through, or booby-trap with a grenade and blow that up.
Keep looking for better-damage sub-machine-guns and rifles (scoped rifes add range.) ..There's even the odd silenced model, which is always weaker, but great for keeping the enemy unaware of where you are. (Not totally unaware .. they hear the bullets impacting on scenery.) .. if you want to be totally stealthy, try scouts with thrown blades. I hear some people love those.
That's all the advice I have for now. :) I play the hard level: IMHO the enemy VP isn't so bad, but I think your guys get hit harder, you heal less between missions, and you get severely limited on when you can save the game. (medic's really do become important.)
If you want to spoil yourself a little, maybe after you've completed it once, hunt for info on the "Sea Devil" and the "Prototype 8M1" weapons. You can very easily go through the game and never find them - they're in random missions. Random missions are great for training up your team .. and the Sea Devil isn't too tricky to find if you seek out a random mission on the way to or from most real missions. It's sitting in plain view.
My style is rifles, sub-machine guns, and grenades for all my people. But a friend of mine loves full machine-guns and going all Rambo. I've heard the scouts are dangerous with some thrown-knife training. Play it stealthy, play it destructive .. it's a great game that can be played many ways.
Oh, and one last but important tip that I didn't know for years: once you've got a rare weapon, put it in your weapons-locker and auto-sort the list. For some of them you might get replenished-ammo. ..oh, and there's no penalty for carrying a higher-density cartridge that doesn't fit your weapon - so long as the *bullets* fit your weapon it's fine. Carry the highest-density cartridges you can find. (Machine-gun cartridges for your rifles, for instance.)