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3/10 is pretty terrible. Look like the developer messed up this oppportunity
Mainly as Russians going around shooting americans during the cold war sorta sets off world war 3
challenging game is good. Artificially hard game due to poor design is not very fun however
Most H&S Reviews are ♥♥♥♥. But lets go thorugh it one by one:
- First of, H&S started as mod for SS and Nival took over the modders if I remember correctly
- "The story is so lame": A lot of people seem to be upset just by the fact that the good guys are russians. The story may have some flaws, but I can't remember anyone complaining about the lack of story in Silent Storm at all.
- "You have no idea where to go": True. That's the priece you have to pay for non-linear story. Meanwhile there are enough guides so you won't get lost.
- "Game is harder": You die faster than in SS, that's right. One short burst can kill a soldier and the most accurate shot (this one with the picture of the cigarette, I forgot it's name) often has a 99% hit change with an instant kill, making aiming for the head pretty useless. Still it's not impossible. H&S was my first TBS game and I had little to non problem with the difficulty (plus you have this difficulty sliders from SS).
- "In the second missions you have to take out 10 guys on your own": Not sure what exactly they mean by "second mission" but either way this is just wrong. Small spoiler: After you made it to Germany you have rescue Sanders. You are up against four soldiers at point blank range, with a good nade you can kill them all in one turn. After that comes a counterattack. Before this attack starts you have enough time to talk to a civillian who offers you help (Testers are blind if they didn't see him since he is like 20 meters away from the entry point). Said civillian will call his guys who pick up the guns of the soldiers you killed earlier and help you. So your are definitly NOT alone.
You get Sanders as Squadmember and then are asked to kill a local thug. But you don't have to, you can walk to his home, drop your guns at the entrance, talk to him and get another ally. So for the next fight you have yourself and 2 squadmembers.
- "Sound is bad": The are a lot more dialogues than in SS and maybe Nival didn't spend that much money on synchronizing them.
Also: STEAM NEEDS HAMMER & SICKLE!!!!
1) you played as a russian and could kill british/american solders if necessary. Such playthrough would lead to WW3 (very bad ending) of course but no one cared actually. Resulted in very low popularity outside Russia.
Hint: best ending was available to those who didn't kill any british/american solders and cooperated with an american agent. But no one could see this because...
2) the game was more RPG-like than previous games were. Playing became much harder. In H&S you had to use your brain to play. In S2/S3 player was not forced to think a lot, just run, shoot, hide, make things go boom etc. Resulted in misunderstanding.
Ignoring the game is a crime. We need to see this game here, on Steam. So i will join to Slasher_101 and say this:
STEAM NEEDS HAMMER & SICKLE!!!!
Not sure that there's much chance of it turning up onto Steam after this long. But one can hope. :)
No it's not. It's just oldschool hard and doesn't hold your hand throughout the game. Once you master the mechanics, it gets pretty interesting and rewarding IMHO.
Stop being a sheeple relying solely on mainstream reviews. :P
The Hammer and Sickle is an RPG/squad combat game, created by historical and WW2 geek team on A-class engine with love and inspiration.
It have nice story for every guy in your team (and after you beat the game, their stories will be told to the end), lot of unusual stuff, like sawn-off rifles and shashqa-swords, pervitin (meth) combat drug whith 3-hrs effect and 3-days hangover and even optional love story with many possible finals.
Does Steam even monitor these forum based requests?