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For one, maybe put it into EA. It IS still in early access.
Also, to remove some amount of backlash, maybe consider it Non-cannon, even if it doesnt break the cannon, I feel this may take some heat off of you guys.
Hi Legion. The game is now in Early Access to avoid any future confusion during the Beta. Regarding the canon, the game is based on a 40K novel by Gav Thorpe called The Purging of Kadillus. I believe this is canonical.
Across the dev team we have over a century worth of experience as 40K fans, so yes I'm more than happy to say that. :)
AFIK it is non-canon, because the game has no lore in it to make it canon heheh
Normally i'd be the first one praising you. Dev.'s that try and take something a different route are a rarity and frankly should be supported, even if their choice fails. However for me i just can not accept this game, not because of any lore or canon arguments, as i'm not a 40k fan. Rather it's the simple reskin of your earlier game. Yes you've 'upgraded' the graphics a bit, but it looks and plays exactly like your previous game. If this was on a mobile device i'd be happy for you, but on PC this is sorely lacking in anything to credit it.
Then you need to put out a demo. People don't want to risk buying a turd, it's as simple as that. Given the history you have, and the way the game looks, you need to do 1 of two things. Either put out a demo, or put out a free weekend. If you genuinely feel the game is that great people will try it and buy it.
Good. Dosen't matter if the beta was set to last a month or a week. If you release the game in an unfinished format (which beta is) you should have put it straight into EA. THATS what EA was for, to stop people buying games that were beta without warning. Yes you labled it as beta, but a lot of people would just buy it seeing the 40k bit of the title and not gotten any further. You should also allow refunds for anyone who bought it prior to the move.
You could have avoided a lot of the flak if you'd stated right from the outset that the price included the future DLC.
You've suffered a huge PR nightmare, you're going to have to do something big to recover
That's quite alright, hopefully you'll change your mind as the beta progresses and we continue to polish the visuals and refine the gameplay. If not, then no harm no foul. We fully realize we're making a game that won't be to everyone's tastes, but we're happy with the direction we've taken and we genuinely believe that the finished product will be a fun, compelling game. Everyone we've seen playing the multiplayer mode especially has really enjoyed the experience. It's very fast paced and tactical.
What may look like at first glance like a reskin has in reality been the work of a full dev team over six months. We used Ninja Cats as an experiment in making a game style we felt would work well. The superb review scores it received showed our belief was justified. We then went into full development of Storm of Vengeance, building the game into a 3D title, building an entire cross platform multiplayer system, spending months on modelling units and buildings, constructing the shiny new menus and interfaces, recording a soundtrack just for this game etc etc.
As I said above, we're fully aware that Storm of Vengeance won't be to everyone's tastes, but a huge amount of work went into it's development.
Anyway would it possible to make larger maps for 2v2/3v3 and also maps with different lanes going for different objectives and such (like resource caches, capture points that would boost your income or give you a special unit etc.)?
Hi Reborn, if you're having technical issues the team can try and help. Please post in the Technical Issues section of our forum (http://forums.eutechnyx.com/forums/252-Storm-Of-Vengeance) with your system specs and details of what's happening, and someone will do their best to help.
Prehapse lane amount dependent on difficulty? For example, the lanes we have now (Is it five?) would be easy, Base (What we have now) + 2 is normal mode, Base X 2 is hard mode and Extra hard is Base X 4. And possibly a slider controling lane amount for multiplayer. Would really add a lot of tactical depth.