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Besides that, i think the checkpoint system the way it is is too restrictive and it also is in the Biking game.
I get tasked with "finish in under 1:50" and im spending like 40 retries to get through a tough shortcut to achieve that, only to be told i missed a checkpoint.
Im not allowed to freely achieve the best times, i have to follow a specific route that excludes a lot of the alternative routes and shortcuts.
I think the Free Run Mode is fun and should be in the new game available for all modes (singleplayer, versus and coop), but its not really a fix to the lacking design behind it.
There should be more checkpoints spread across the track so it doesnt matter which route i take.
Point in your favor though, i assume you are using google translate falsely and thought a toxic response is a good way to interact.
That said, I think free run racing (both vs and coop) is actually a great idea.
If I needed to use any language other than english I would use google translate for that.
In an effort to be actually helpful, which sections of which track is giving you trouble? maybe I can help you find the way?
This isnt about being hard or intended to play, this is about the game preventing me from actually being good, because it locks me behind arbitrary checkpoint locations that contradict its core design:
finding your way down the hill.
Theres plenty of alternative routes but you are prohibited from using them because you would miss a checkpoint.
Thats boring and prevents experimentation. I could beat a route in a 1:30 by picking clever shortcuts, but im not allowed to because the game wants me to go a specific route with specific checkpoints.
So next time you want to be toxic, do somewhere else.
"Git gud" was never the smart response to anything, because it just highlights a lack of understanding the actual topic as a logical fallacy
Now backtracking with "i just want to help" is kind of a let down.
This is a feedback thread to express where the game is lacking at, more as a topic to the devs, not some toxic user.
Move on please, you have no business here and you were not trying to help, you were just trying to insult.
Thats literally the goal.
But i guess the name fits the attitude.
Nah what he means is that the checkpoints can also be used to get those crazy good times, by just crashing slightly past the checkpoint and then restarting from the new checkpoint you got, but you REALLY didnt get it lol..
It also limits the amount of ways you can do the course even if it is the fastest way, that might get alittle boring after awhile if you've already figured it out or just dont want to keep trying to go down the same annoying shortcuts to replay the game more than a few weeks worth, and make it something you can play for a long time!
Even more so with this game, the Snow Riders game its like Skiing down a mountain, there is no checkpoints or right way down the mountain, unless its a roped off race course which these games are not..
They are "open world" biking & skiing games that use obstacles to try and create a set "pathway," but that makes it so you can only do it one way and further exploring past the original shortcuts and some "cheats" these people who fast play the whole game or try for the best time all are doing...
You can watch videos where its literally the people from the company and team, megailgoon, that made this game and the original LMD game and even they were kind of "sad" to see that's how people were playing the LMD game now to speed run the games and levels for the lowest times possible. But you need to crash through checkpoints do that..
Also FREERIDER mode is only for each mountain in LMD under Singleplayer mode obviously because there is no multiplayer on that game unfortunately like this new game has.. But thats just for progressing through the game, and you can go any way you want this way, PLUS you cant crash into checkpoints and have them count to skip an ENTIRE section with only having to give up a crash or two doing it with checkpoints ON.
It is in the Daily Rides sometimes, but that's about as far as it goes. Maybe making that its own MP racing mode would be interesting or separating best times by Checkpoint vs Freerider modes..
Think of each checkpoint as a mini finish line. You're free to complete each mini race using whatever route you want, provided you finish them in order. Once you cross enough finish lines, you win the full race.
See, the maps are designed so you explore and find paths, some of which even bypass an entire section of the main track route.
But to be able to make use of that, you needed a more flexible checkpoint system, at least in certain modes.
Theres only ONE freerun challenge per track and thats also the other extreme.
So what im saying is, there is one extreme where i have ZERO freedom to pick my route to the finish line and the other extreme is absolutely NO rules or expectations.
What is missing is a solid middleground that offers freedom of choice regarding the path i take and enough expectation to provide some challenge.
I think more checkpoints that are spread around the map on each possible path or fewer checkpoints but at specific junction points would fix that.
Imagine a track thats separated in like 3 or 4 sections, so still checkpoints i need to pass, but at locations i need to pass through anyway.
All in all how checkpoints work here and are used for, is unsatisfying and in my eyes even contradictory game design.
The game has such nice strengths and features that are undermined by it.
I hope the new game will fix that more, especially for coop and racing.
Which is why im asking that these modes i will play most (coop and racing) will feature far more freedom, a "Less checkpoints" mode (or maybe even a setting to set how many active checkpoints we want per track) and the freerun mode for both, coop and versus.
Thats basically it.