Broken Sword - Shadow of the Templars: Reforged

Broken Sword - Shadow of the Templars: Reforged

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idum Oct 5, 2024 @ 12:40am
Sales Flop!
The game seems to be a sales flop, which is to be expected.
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Showing 1-15 of 15 comments
Rich_T Oct 5, 2024 @ 1:00am 
I've not looked at the stats but know (sadly) this genre is becoming less popular.
The ones who appreciate and recognise it for the great game it is are the lucky ones :)

It's a massive success in my eyes.
Last edited by Rich_T; Oct 5, 2024 @ 1:00am
a7 Oct 5, 2024 @ 2:43am 
Sales are normal considering the genre plus the game will sell for a long time (some players are waiting for updates to fix some issues or price discount), so when you add in the money raised on Kickstarter, the developers will not be at a financial loss.
Originally posted by idum:
The game seems to be a sales flop, which is to be expected.

You should consider that almost FIVE THOUSAND people backed the project on Kickstarter and therefore got this game "for free" on here, on Steam. While, maybe, sales on Steam are not going so well, Revolution Software earned great (WELL DESERVED) money from Kickstarter's campaign. 👏🏼👏🏼
Andrew 林 Oct 5, 2024 @ 8:11am 
It's passive income. Eventually costs will be recouped over time.
Creeper Oct 5, 2024 @ 12:14pm 
I hope there will be a revised version of part 2...
Tatsumakisen Oct 5, 2024 @ 1:19pm 
Well they won't have lost anything as it was Kickstarted which alleviated much of the initial startup costs, and any sales of the game is pure profit so no big deal really.
SgtHorton Oct 6, 2024 @ 3:44am 
Personally im waiting for Broken Sword 2 on Switch, much more interesting game.
slider86 Oct 6, 2024 @ 6:33am 
Originally posted by SgtHorton:
Personally im waiting for Broken Sword 2 on Switch, much more interesting game.
If they want to do a good job that's going to be one hell of a wait.
Showpanda Oct 6, 2024 @ 11:45am 
useless post... go on X...
Originally posted by idum:
The game seems to be a sales flop, which is to be expected.
Doesn't really seem to affect them too much, with how sloppy the remaster seem to be done. Sorry I ain't gonna buy censored crap.
harlekinrains Oct 8, 2024 @ 1:16am 
Its not censored. Its ok to id some artworks as downgrades, but to call the museum craine artwork a downgrade would be a diservice as its one of the biggest improvements in game. In terms of atmosphere and detail work. Just because a stone figure now has no boobies and was replaced by a more classical sphinx, whop di doo -- that didnt change the character of the game. And dialogue all stayed the same.

Downgrades are more often found in character sprites and missing animation cycles -- where they essentially misrepresented the game far more clearly.

The "the eyes dont meet" issue is present in the upstairs room of the villa in spain when george first meets the old lady.

And old lady and flower seller sprites are so half bakedly redrawn, that they change the character of two entire segments.

(Flower lady now is crazy, Vasconcellos Lady now is aristoraticly bored all the time.

Which is an insult, because flower lady was melancholic and a bit coo coo in the original, not out right insane, and Lady de Vasconcellos depressed, but intelligent and whitty - with that changing throughout the story progression, and now shes just a bored snob.)

And as mentioned already there are several animation cycles in backgrounds, and on certain characters that are just missing.

Regardless, what you notice most, are the changes in character, and that Charles sold stuff that he couldnt deliver (fixed eye placement in bar, but not in the villa in spain) on. Then making a big fuss about al the logic changes he and no one else cared about, that now he was able "to fix". Still leaving other logic errors in game. (Script progression errors in dialog trees.)

So, pick your punches.. :)

Because aside from that utter disregard to changes in character designs that just were greenlit by someone who had to be tonedeath, the game actually flows well and all the emotions are there, an the recognition value is immense, and its just neat to play it in this way. But because of the character (key design) changes, its hard to recommend it over the original -- because they make this game so much less "layered". As in - two of the most important story characters all of a sudden became one note.

Artdesign on the stages is a wash. Sometimes its vastly improved. Sometimes its vastly worse - but not in an obvious way -- its more that tone went missing, but detail is impressive. (Castle in the end, underground lake screen, where the tripod is placed, keyart of the castle mirror image in the polished chalice, ...), also some very strange design decision in the Villa de Vasconcellos (lets pick unicolor green!).

Overall the art redesign doesnt impact the game negatively, the character keyart redesign does much more so (two characters and one sprite of Nico (on the telephone) are tone death reimaginations). And the voice filters even more so.

But the overall experience is still great, and positive, and fun, and invokes the right feelings -- its just *eeh* which one do you recommend for people playing it the first time? And there its a wash. Essentially its not obvious which one to recommend to someone playing it for the first time.
Last edited by harlekinrains; Oct 8, 2024 @ 1:30am
Stoomkracht Oct 8, 2024 @ 7:46am 
Nico seems to be not as thin as in the original, or they just stretched everything a bit?
Originally posted by harlekinrains:
Its not censored. Its ok to id some artworks as downgrades, but to call the museum craine artwork a downgrade would be a diservice as its one of the biggest improvements in game. In terms of atmosphere and detail work. Just because a stone figure now has no boobies and was replaced by a more classical sphinx, whop di doo -- that didnt change the character of the game. And dialogue all stayed the same.

Downgrades are more often found in character sprites and missing animation cycles -- where they essentially misrepresented the game far more clearly.

The "the eyes dont meet" issue is present in the upstairs room of the villa in spain when george first meets the old lady.

And old lady and flower seller sprites are so half bakedly redrawn, that they change the character of two entire segments.

(Flower lady now is crazy, Vasconcellos Lady now is aristoraticly bored all the time.

Which is an insult, because flower lady was melancholic and a bit coo coo in the original, not out right insane, and Lady de Vasconcellos depressed, but intelligent and whitty - with that changing throughout the story progression, and now shes just a bored snob.)

And as mentioned already there are several animation cycles in backgrounds, and on certain characters that are just missing.

Regardless, what you notice most, are the changes in character, and that Charles sold stuff that he couldnt deliver (fixed eye placement in bar, but not in the villa in spain) on. Then making a big fuss about al the logic changes he and no one else cared about, that now he was able "to fix". Still leaving other logic errors in game. (Script progression errors in dialog trees.)

So, pick your punches.. :)

Because aside from that utter disregard to changes in character designs that just were greenlit by someone who had to be tonedeath, the game actually flows well and all the emotions are there, an the recognition value is immense, and its just neat to play it in this way. But because of the character (key design) changes, its hard to recommend it over the original -- because they make this game so much less "layered". As in - two of the most important story characters all of a sudden became one note.

Artdesign on the stages is a wash. Sometimes its vastly improved. Sometimes its vastly worse - but not in an obvious way -- its more that tone went missing, but detail is impressive. (Castle in the end, underground lake screen, where the tripod is placed, keyart of the castle mirror image in the polished chalice, ...), also some very strange design decision in the Villa de Vasconcellos (lets pick unicolor green!).

Overall the art redesign doesnt impact the game negatively, the character keyart redesign does much more so (two characters and one sprite of Nico (on the telephone) are tone death reimaginations). And the voice filters even more so.

But the overall experience is still great, and positive, and fun, and invokes the right feelings -- its just *eeh* which one do you recommend for people playing it the first time? And there its a wash. Essentially its not obvious which one to recommend to someone playing it for the first time.
I mean you just started off all that speil by declaring it not censorship but then admit there are changes done to the game that you tried to justify for whatever reason, I don't think you are impartial in this.
Himitsu Oct 10, 2024 @ 4:51am 
Originally posted by idum:
The game seems to be a sales flop, which is to be expected.

Well yeah actually when you think about it.. When's Calla Duty Modern Black Ops Warfare Zombies 39 out? I have $80 I need to get rid of.
Tatsumakisen Oct 10, 2024 @ 2:16pm 
Originally posted by Himitsu:
Originally posted by idum:
The game seems to be a sales flop, which is to be expected.

Well yeah actually when you think about it.. When's Calla Duty Modern Black Ops Warfare Zombies 39 out? I have $80 I need to get rid of.
:lunar2019laughingpig:
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