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The ones who appreciate and recognise it for the great game it is are the lucky ones :)
It's a massive success in my eyes.
You should consider that almost FIVE THOUSAND people backed the project on Kickstarter and therefore got this game "for free" on here, on Steam. While, maybe, sales on Steam are not going so well, Revolution Software earned great (WELL DESERVED) money from Kickstarter's campaign. 👏🏼👏🏼
Downgrades are more often found in character sprites and missing animation cycles -- where they essentially misrepresented the game far more clearly.
The "the eyes dont meet" issue is present in the upstairs room of the villa in spain when george first meets the old lady.
And old lady and flower seller sprites are so half bakedly redrawn, that they change the character of two entire segments.
(Flower lady now is crazy, Vasconcellos Lady now is aristoraticly bored all the time.
Which is an insult, because flower lady was melancholic and a bit coo coo in the original, not out right insane, and Lady de Vasconcellos depressed, but intelligent and whitty - with that changing throughout the story progression, and now shes just a bored snob.)
And as mentioned already there are several animation cycles in backgrounds, and on certain characters that are just missing.
Regardless, what you notice most, are the changes in character, and that Charles sold stuff that he couldnt deliver (fixed eye placement in bar, but not in the villa in spain) on. Then making a big fuss about al the logic changes he and no one else cared about, that now he was able "to fix". Still leaving other logic errors in game. (Script progression errors in dialog trees.)
So, pick your punches.. :)
Because aside from that utter disregard to changes in character designs that just were greenlit by someone who had to be tonedeath, the game actually flows well and all the emotions are there, an the recognition value is immense, and its just neat to play it in this way. But because of the character (key design) changes, its hard to recommend it over the original -- because they make this game so much less "layered". As in - two of the most important story characters all of a sudden became one note.
Artdesign on the stages is a wash. Sometimes its vastly improved. Sometimes its vastly worse - but not in an obvious way -- its more that tone went missing, but detail is impressive. (Castle in the end, underground lake screen, where the tripod is placed, keyart of the castle mirror image in the polished chalice, ...), also some very strange design decision in the Villa de Vasconcellos (lets pick unicolor green!).
Overall the art redesign doesnt impact the game negatively, the character keyart redesign does much more so (two characters and one sprite of Nico (on the telephone) are tone death reimaginations). And the voice filters even more so.
But the overall experience is still great, and positive, and fun, and invokes the right feelings -- its just *eeh* which one do you recommend for people playing it the first time? And there its a wash. Essentially its not obvious which one to recommend to someone playing it for the first time.
Well yeah actually when you think about it.. When's Calla Duty Modern Black Ops Warfare Zombies 39 out? I have $80 I need to get rid of.