Aquanox Deep Descent

Aquanox Deep Descent

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Aurora Jan 8, 2016 @ 8:01am
Where are the iconic ships
Where are they? It's not aquanox without the iconic designs and zones. Tornado Zone, Shogunate, Neopolis. EntrOx. And all their proper ships. Screenshots don't show any ships I recognize.
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Showing 1-5 of 5 comments
Smaxx Jan 24, 2016 @ 8:43am 
This is a different era (and timeline). This game will play in an alternate timeline with updated history and it will happen earlier compared to Aquanox 1/2 (and Archimedean Dynasty/Schleichfahrt). Also it will feature new technology (and ideas) that emmerged or became popular over the last few years (like nano technology).

This means we'll most likely see hommages and stuff, but it's unlikely we'll see the exact same ships (which didn't really stay consistent anyway). Also Aqua will be less developed, i.e. we probably won't see a giant Neopolis or Atakama City. Most locations will most likely be research and mining stations, some probably makeshift transformed into living space.

Also the former dead bio material covering the oceans (POM) is gone. This time the hazard keeping humankind from returning to the surface are rouge nano robots.

While I wouldn't have minded keeping the existing setting exactly as it's been, I don't really mind changes and alterations, especially considering the backstory of the original Archimedean Dynasty started early 21st century, i.e. it would no longer be consistent with the real history we know. The important aspect to me is that they stay true to the original look and feel. Aquanox always has been far too bright and colorful for my likings.
Bugzy Oct 3, 2016 @ 10:08am 
Yo, show us young Emerald Flint for god's sake!!
There better be some old and rusty ships in that water, you hear me? With an engine noise that could kill a whale or two.
Memnoch Oct 10, 2016 @ 9:18am 
Looking at the blog posts they have some customisation options in there but from what I saw it amounts to boat decals. I'm hoping that's not the extent of it though, with talk of "modules" that you can change. But unless I read it wrong that blog post indicated the entire boat was a module.

I would like to see visual changes when you change out engines, fins, sonar, weapons etc. leading to many different visual styles where it would be possible to determine what kind of threat a boat was simply from looking at it.

Is it a fast ship and/or nimble? Or is it a well armoured tank or glass cannon? A quick glance could allow for a snap decision on how you want to approach this new contact, do you fight or do you run?

EDIT: Oops! Forgot the main video on the store page does show some of this stuf already. Various modules have different stats. Over one the right you can see scan range but I see nothing regarding the noise that your boat makes. That would make for an interesting balance, and chance for emergent gameplay. Do you go for a stealthy ship or a noisy one?
Last edited by Memnoch; Oct 10, 2016 @ 9:27am
Smaxx Oct 11, 2016 @ 3:30am 
Don't remember which video it was, but they definitely showed pictures of ship parts being replaced, e.g. engines/turbines, wings, etc. it's not just about cosmetic decals or something like that.
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Date Posted: Jan 8, 2016 @ 8:01am
Posts: 5