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报告翻译问题
"Free-to-play (F2P) refers to video games which give players access to a significant portion of their content without paying. There are several kinds of free-to-play games, but the most common is based on the freemium software model. For freemium games, users are granted access to a fully functional game, but must pay microtransactions to access additional content." - Wiki description, which is a pretty good description of what it means today.
key words there being "significant portion of content" (something Dofus clearly lacks in)
Free to Play doesn't just mean you can play it for free, there's much more to the play model than that.
If that really was the case any game with a demo or trial could be considered/labeled a F2P game which would lead to the exact same problem in the end.
Dofus is 11 years old and dying, if you want to breath new life into something you have to update your game to appeal to the current market.
something they did for Wakfu and Dofus Touch, but why ignore Dofus?
Why even make Dofus Touch F2P then, in a waythey're competing with themselves now.
Dofus Touch despite being an older version (some perfer dofus's that way) is running on new servers. (so everything is fresh still)
it's actually a much more accessible way to play the game, noob friendly and with no restrictions.
You don't have to update your buisness model to be relevent in the market place, its about the content, if people aren't willing to pay for your game its because the GAME doesn't appeal to them whether it be free to play, ante/post pay, subscription based, doesn't matter, if people don't like the game they wont pay for it.
Whats wrong with them making one of their games use a differnt buisness model and on a different platform mind you? If it proves to be more viable than their current one I say go for it. I hope it doesn't make its way to the PC version though because I hate the idea of microtransactions.
It was qouted because it's accurate.
i'm in my late 20's, far from the new generation. (hell i was around pretty much when F2P started to really kick off)
Your argument of "if someone isn't willing to pay that means the game doesn't appeal to them" is BS.
People wouldn't bother to download or even consider playing a game if it didn't appeal to them.
i feel like you might not know much about buisness.
Content is important of course, but that means nothing if you can't get it into the main consumers hands in a fashion that is most fitting.
F2P is that most fitting fashion, no new game that comes out today as a Subscription based model barely lasts up to year before making the change.
Even with hundreds of thousands of dollars spent on Advertising (Wildstar) or even if your game has a huge fanbase (Elder Scrolls Online)
they MUST adapt to the market or else they'll just sit there feeding on a steady decline untill there's nothing left (like WoW who has steadily lost millions of subscribers and continues to do so despite being an industry leader)
it might be on a different platform sure but they're ultimatly competing against themselves now. They could have approached this better.
An optimal way would have been to link the PC and tablet/mobile version together so that everything would have carried over and it would have just acted like an extentsion of the PC version.
so you could essentially play your same characters etc.. on the go.
but see, Anakama themselves also know that Subscriptions wouldn't work for a new release to bring in new customers.
espcially on a mobile platform so they made it as a seperate new instance under a F2P model.
in a way conflicting with themselves.
Dofus Touch also is pretty much the same with how it handles microtransactions to Dofus PC, just removed the Kama Exchange step.
Dofus Touch gets rid of Ogrines for Goultines which are used in the shop or marketplace.
But everything within the Shop and marketplace are also available for purchase with Kama as well.
so it's not really that different since you can buy with Goultines or Kamas.
much the same like how you can buy with Kama or Ogrines in Dofus PC through the Exchange either way.
similar system just tweaked and appears different.
Ankama decided it'd be a great idea way back when to make the client efficient in a certain way, basicly it caters to multi accounters. So besides incarnum most of the outside is solo played unless your lucky to get in a guild in which cause you may play with one or 2 people using more then one character.
To better understand the above this game is basicly like playing Final Fantasy Tactics or Disgaea. The fights happen in a turn based style, this is were a multi accounter could field 8 characters and enjoy the game on their own. With no need to socialize with people to run anything really. A main component for any mmo was, whether intentionally or not brutalized. The mentality of a good portion of players in this game is, why bother running a dungeon with someone new who might screw something up, when I can do it on my own instead.
That said you may find the odd high level that's bored helping newbies but the game is no where like it used to be in the social level like back when I started. Now the game itself is not a bad game, in fact it's incredibly creative on so many levels and very enjoyable. Worth checking out with the plus being you won't be on a time trial or required to sub so check this game out.
The multi-boxing issue only really applies to the old players. (since they're the main ones that really complain about it, and about the only ones that could afford it via the kama exchange)
it has nothing to do with the new players coming into the game, nor the experience of playing the game for the first time and then sticking with it. which is why the game is dying. (multi-boxing isn't the issue here)
most new player don't even know about it and if they do learn of it at some point only a small percentage end up doing it because it's makes the game more complicated to play having all those clients opened.
when it comes down to things Multiboxing is just something that a group of people don't like within the game.
there's always other people to group up with, and believe it or not but even Multiboxers don't play alone all the time.
so they really don't ruin the social aspect of the game all that much.
tbh the social aspect has been hurt more do to how the consumer has changed over the last few years.
It's become a lot more toxic and people talk less because of this. (blame social media)
A new player may not find out about it right away but more then likely, if they stick to playing the game and subbing they will. They would eventually get into a guild and learn of it as it to me is a norm for pve players.
I haven't played in a very long while though, and maybe those players aren't playing the game anymore. Back when I did play though this was a norm for playing and even progressing in the game, the norm of course being having at least a second account. Then again maybe things have changed since I haven't touched the game in a very long while.
At the very least anyone who hasn't tried the game out should defenitely do so. Not many MMO's let you try then out indefinitely, if albeit restricted. The access it does give you and the fact you don't have a time restriction at all to check what you can out was always a big plus for me when I first started this game.