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Yea
"Game Speed" does not refer to actual 'game speed' but only character animations.
Some old games are bound to the CPU clock speed*. In this particular game, the character animation speed seems to be off, while the 'other' animations are fine.
Fine-tuning the 'game speed' slider just a very tiny bit towards the left, did 'solve' the issue for me. You have still characters suddenly speed running, trying to 'catch up' with the path-finding algorithm or at other times speed 'hacking' with their swords. There are clearly some internal code based sync issues involved.
============
*Not sure, if this will help in this case, but here is how you 'slow down' your 'game speed' for old games that really need it:
There are a few different ways to slow down the CPU clock:
1. Windows OS Power Plans
Either via command line (powercfg) ... or much easier via the GUI:
Start>Control Settings>Power Option>Advanced Settings>Processor power management> Maximum power state>Setting: 50%
[... depending on your CPU speed, you should adjust this value to what you feel is 'right'. If your CPU max speed is 3.00 GHz "50%" would be 1.50GHz logically - and maybe a good speed for the game]
2. Motherboard Tools
Depending on your MB vendor, you will have access to Motherboard Monitoring tools, which allow you to adjust the (the same Windows) power profiles, but with a click and via their GUI. For example, ASROCK mainboards come with a tool called A-Tuning for example and allow setting your Intel/AMD CPU performance.
3. 3rd Party tools:
There is "RightMark" (=rmclock) and also "ThrottleStop" - reliable and trusted tools - among other (Freeware) tools to slow down the clock speed. I will not post links here. Googlebing yourselves and find a download source you trust. Make sure the tool is compatible with your CPU and Windows version. Avoid running multiple CPU monitoring tools at the same time, btw.
---Additional Settings---
4. UEFI/BIOS
A more radical approach is to throttle your CPU via the UEFI/BIOS. I do not recommend this, except to turn off Intel and AMD 'Turbo-Mode'. Many modern games will ignore your power plan and activate Intel and AMD max CPU speed via distinct CPU instructions. Turning off these 'Turbo-modes' allows the power plan settings to work and games to follow your settings.
5. GPU Monitoring Tools (Radeon/Nvidia/MSI Afterburner)
Make sure that the game does not run uncapped. Not sure, if this is a problem with this particular game, but it cannot hurt to do this. Framerate should be 60FPS capped. I run it at 30FPS and it's still fine. Beware running the game in 'window mode' if your monitor does 144Hz or more, the game renderer should be kept from going nuts.
6. CPU Affinity
Another 'voodoo'/'magic' type of advice is to set the game executable CPU affinity to use only '1 core'. Do this either via command line parameter "start /affinity 1 KnightShift.exe" or a tool like ProcessLasso. Not sure though how much this affects the performance overall, since this game is not multi-threading ... but the OS is anyway.
7. CPU Priority
... does not solve anything, actually. Priority just pushes your app (game.exe) in the front of the queue for the next CPU cycles, but does not influence the clock-speed. Old games do not benefit from changing this setting. It is only heavily multi-threaded games (with lots of threads) which can benefit slightly, when the waiting queue is fairly large, because a user is running more than one heavy-hitting app at the same time (video encoding, etc) in the background.
Win 11
AMD Ryzen 5 7600X
GeForce RTX 4070 SUPER