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Card design is weak as hell, this quality may have been forgivable 5+ years ago but it's appallingly bland. Upgrades to these are an underwhelming choice between two options, and there aren't many options. The card pool would be suitable for a single class, but what you get is for all 5 heroes of your party for the entire game. I do like how often you get to choose cards, if there were variety this would help curve RNG and give you many chances to build synergies; but there isn't, so you barely can. You're much better off skipping 3 out of 4 card options and only drafting the crème de la crème.
Game is lacking basic UI and gameplay information, analyzing these aspects you'll more and more come to the conclusion that this is just an overpriced quick-release typical for this publisher. Granted I can respect that they probably just play it safe and try to make a decent profit on a mediocre product knowing it won't blow up. What I can't respect is the poor game design and fundamentals, the only spark of interesting creativity started and ended with the initial fire-emblem x card battler premise. The people that will buy it and enjoy will do so, so if it didn't knock your socks off I'd skip it.
Didn't expect was so bad at least the art looks nice
Equip. You cannot give it to other party members at all, if I remember. All skill attacks are in one deck; they fit in some games, but not in this one. Equipment itself.
Pricey. I mean, I have nothing against the price. I'm thinking about what I value for my money, and this game is not worth it.
As an example, I got games that are 1–5 euros. And you can play 1xxx hours on them, and the art style is not the point of my value in games (depending on its genre of course)
I like the art in this game, I also like the turn-based card tactic idea behind it, I think this game should have come out with early access to development.
This game reminds me of Square Enix's various daylife xP .
I didn't think it was bad,
This could very well be the absolute worst flop of a game in the history of the industry. They somehow failed worse than live service games that die shortly after release. This game died on arrival. It could be argued it died prior to even releasing. I'd be keen to agree.
The ONE thing they could have done to make the game not be an utter dumpster inferno was make every unit have their own deck. Instead, they made 1 deck you had to build and somehow balance for every single unit to pull from. That would have helped it a lot. But, it would still be garbage because of all the other idiotic decisions that were made with the game.