Earth 2150 Trilogy

Earth 2150 Trilogy

crashes when selecting unit construction/design
The game crashes when i select the unit construction/design, all other windows like research and view work fine. I tried every resolution and even in windowed, has anyone else had this problem?
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Showing 1-11 of 11 comments
Same here, but only in D3D modes. Win 8.
Yep, same here, change grafic to openGL.
how do i change graphic to openGL? or is that whats casuing the problem?
The game can works fine as long as you don't go over 1440x900 since the game engine becomes unstable at higher resolutions and screen ratios.

To change these settings open your steam client and right-click the game and select "Graphics settings"
the openGL 1200 worked, thanks guys :)
I just tested it with 1920 x 1080 in 16 bit and it didn't crash. in 32 bit though it does. I was using direct3d. The easiest way to see if it will work is if it displays the pictures when you test it.
For my System (Core i7 3520M, Nvidia Quadro K1000M, 8GB RAM) it seems that you have to select an aspect ratio of 1.6 or less independent of the color depth. So 1680x1050, 1440x900, 1280x800 work quite well even in 32 bit mode. This is contrary to the testing images. So for 1920x1080 I got a quite nice test, but ingame it crashes upon loading the vehicle design screen.
Originally posted by Phase_verocity:
I just tested it with 1920 x 1080 in 16 bit and it didn't crash. in 32 bit though it does. I was using direct3d. The easiest way to see if it will work is if it displays the pictures when you test it.


I saw pictures in 1920x1080 in 32bit d3d is crashing.
1680 x 1050 just crashed my pc on twst
Originally posted by dosmastr:
Originally posted by Phase_verocity:
I just tested it with 1920 x 1080 in 16 bit and it didn't crash. in 32 bit though it does. I was using direct3d. The easiest way to see if it will work is if it displays the pictures when you test it.


I saw pictures in 1920x1080 in 32bit d3d is crashing.

You could try a standard resolution from that time. i.e. 640x480 or 800x600 or 1024x768. If you have Intel graphics you can then set the screen to be stretched. Other than that i'm not sure why it didn't work for you. It might be he graphics card you use.
using OpenGL it works, just cant use native resolution of my lcd :(
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