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Originally the plan was for Pirate's Curse to be 3DS only (hard to believe now) which HGH being 'everything else'.
And from what I gather, making HGH on 3DS would have been practically impossible with the graphics style the used.
And at the time of the KS campaign, the WiiU was a year old, hardly 'dying'. Sure by the time they released the game it was almost dead but that's hardly WF's fault.
As for "if Nintendo can do it, why can't you"? The answer is two fold. First, it's Nintendo's hardware, of course they know how to do things others aren't going to be able to. Plus they are Nintendo, they are good at that sort of thing in general.
Second, a game like Hyrule Warriors (were there any others?) is a reletively basic looking 3d game - not to say it doesn't look good, just that stylistically there's nothing overly unique to it that is killed by simply lowering the polygon count. Shantae has a very specific visual style that can't just be 'downsampled' like that.
Unfortunately it is not. Some Wii U games are able to be backwards compatible based on how they were made, SHGH however, is not one of those games.