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But yes to confirm the topic, there are four win screens for each mode (Officer, Beach, Ninja) for 12 in total. Like every DLC, they are basically all the same picture with minor tweaks. What I've seen so far suggests that for all three, the four pictures have two different outfits each with two different colourations, where the "Fastest" screens have one outfit and the non-"Fastest" screens have the other.
It also looks that the "Fastest 100%" screen has a higher time requirement than the regular "Fastest" screen as well. This may have always been the case, but when every previous "Fastest" requirement has been so easy nobody's ever reported failing one of them when they tried for it (which considering this game basically needs to be played through a dozen times now is a good thing).
Edit: I've been updating this post with the possibilities. I think I've just finished narrowing down Ninja Mode's requirements.
There is quite a big difference between Fastest and 100% Fastest, at least for Ninja! Maybe WayForward intend for players to clear each mode three times - once to learn the level layouts, once for any% speedrun, and once for 100% speedrun.
Edit again: I'm still updating that post and have just done Officer Mode. Unlike Ninja, its two speed win screens are actually wholly different outfits so Officer has 3 different win screen outfits over Ninja's recoloured 2.
Edit: Nevermind, I finished it in 38 minutes for the last pic I was missing.
When you say 50 minutes do you mean 50:xx ? My clear time of 49:29 got all four screens, so if you mean just over 50 minutes, we can conclude the any% clear time requirement is 50:00.
I'm not so sure. Most of the prisoners in 1-2 are detours, 2-1 has that loop-around. 2-2 takes you to the upper-left corner. 3-2 has two? prisoners in dead ends, every prisoner in 4-2 burns time, 4-3 has a couple of long detours and 5-1 has that very long dead end on the roof for two of them. I think that time can all add up.
That said, a presumed 50 minutes even for a no-prisoner run is still way more strict than the fastest requirement for any previous DLC. Being kicked back to the start towards the end of the Wilbur chase, falling into lava too much, or simply having a weak weapon for some bosses is pretty much a guaranteed fail.