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I presume you did put x360ce in its own, seperate directory, as it won't work if you put it in the games directory.
When you start it you should have a green square beside the tab for Controller 1. If that is the case it is already a sign that your stick is recognized.
Set the stick to D-Pad mode and move it around. You should get green markers for the direction your are pressing on the picture of the 360 controller.
Press some buttons and they, too, should be displayed by a green marker when hold. If everything here checks out, you should be good to go, by selecting save.
There might also be the possibility that you have other USB devices connected, which identify as controller (e.g. the stick no the Logitech G13 game board). You might want to check in your device manager if that is the case and either unplug the device or deactivate it.
Since I've been playing a lot with games that are iffy with controllers I set up my PC in a way that I only have the controller(s) plug in that I'll be using for the game I'm currently playing, as games on Windows sometimes behave very iffy when several controllers are connected and the game is not really programmed for it. Especially devices like the G13 can be bothersome, as often its stick gets selected as the preferred controller and then that would be, as they say, that.
Also, I don't know if the still floating around freeware version of x360ce is working right with Win8, if that is your OS. I'm running my on Win7 Ultimate 64-bit and have a PS3 Mad Catz TE stick that works fine with x360ce.
Doesn't matter if your stick is in right-stick or d-pad mode, both are read as a hat-switch by Windows.
Just because i can use some hack dosen't mean i should have to. This is software i've paid for that dosen't work as intended with my controller.
I'd honestly call it a broken game until this is fixed.
Nope, that is not entirely true, with all three of my sticks (Mad Catz TE Chun-Li, Hori RAP3 and Hori RAP V3), the digital input is recognized as hat-switch, the left analog is recognized as X and Y axis and the right analog as Z-axis and Z-rotation.
Edit: http://i.imgur.com/H9oakfK.png
x360ce is not a hack, but a driver wrapper, that translates the signals from any non-360 controller to 360 controller inputs. Nothing more, nothing less.
Also, the game page says,360 controller, mouse and keyboard support, so expecting any other controller to work, even though the devs says themselves only the 360 pad is supported is somewhat hypocritical.
I do feel your pain, though, that it would be nice if they just used the standard input methods in windows to support any controller (like, e.g. Jamestown does), but they are not obliged to. However, in some cases it may cost them sales.
I on the other hand rather like to solve the problem on my own, if I can and I did, by using a driver wrapper. I don't know why it is that many devs have problems with certain things, like offering rebindable keys (in FPS I usually use ESDF to move instead of WASD), offering support for other controllers, offering adjustment options for graphics and the like. It's stupid, I don't like it, but if the problem is navigateable I might let the dev know that he could change things, but I'll navigate around it.
I'd rather spend my time enjoying games then with endless bickering about problems I can't do anything about anyways.
Also, first world problems.
Maybe the switch is broke or stuck?
Does it work with other generic game controllers if I follow the procedures?
It should work with most controllers that are recognized by windows, as far as I know.
In fact, I kind of wish I could use my GameCube controller USB adapter. In past times playing Ikaruga's various versions, the GameCube's tiny D-Pad felt a lot more "natural" than in the Arcade or the Dreamcast's controller, if that makes sense.