Ikaruga

Ikaruga

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Minguine Feb 18, 2014 @ 11:29am
Arcade Stick doesn't work
It's not even detected. It's a Madcatz Fightstick Pro, for ps3.
It works for Mame and every other PC game with stick support. So why not this? anyone have any ways to fix it that aren't bloody joy2key?

extremely ♥♥♥♥♥♥♥ annoying.
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Showing 31-45 of 51 comments
Pytzamarama Feb 21, 2014 @ 7:48am 
I am very ANGRY! I was waiting the weekend to play with my custom arcade stick (using the Zero Delay encoder) and the game does not even detect it!! PLZ PATCH THE BLOODY THING ASAP!
Minguine Feb 22, 2014 @ 8:32am 
I can't seem to get x60ce working for my madcatz stick at all. I followed Schnittertm's adveice. Feeling pretty retarded atm. halp??
Schnittertm Feb 22, 2014 @ 11:13am 
Originally posted by gud season 4 crops:
I can't seem to get x60ce working for my madcatz stick at all. I followed Schnittertm's adveice. Feeling pretty retarded atm. halp??

I presume you did put x360ce in its own, seperate directory, as it won't work if you put it in the games directory.

When you start it you should have a green square beside the tab for Controller 1. If that is the case it is already a sign that your stick is recognized.

Set the stick to D-Pad mode and move it around. You should get green markers for the direction your are pressing on the picture of the 360 controller.

Press some buttons and they, too, should be displayed by a green marker when hold. If everything here checks out, you should be good to go, by selecting save.

There might also be the possibility that you have other USB devices connected, which identify as controller (e.g. the stick no the Logitech G13 game board). You might want to check in your device manager if that is the case and either unplug the device or deactivate it.

Since I've been playing a lot with games that are iffy with controllers I set up my PC in a way that I only have the controller(s) plug in that I'll be using for the game I'm currently playing, as games on Windows sometimes behave very iffy when several controllers are connected and the game is not really programmed for it. Especially devices like the G13 can be bothersome, as often its stick gets selected as the preferred controller and then that would be, as they say, that.

Also, I don't know if the still floating around freeware version of x360ce is working right with Win8, if that is your OS. I'm running my on Win7 Ultimate 64-bit and have a PS3 Mad Catz TE stick that works fine with x360ce.
Last edited by Schnittertm; Feb 22, 2014 @ 11:19am
hawkulous Feb 22, 2014 @ 11:47am 
Map your arcade stick to be a keyboard . works.
Pytzamarama Feb 22, 2014 @ 12:07pm 
x360ce and other mumbo jumbo are not acceptable! We need to have our arcade controllers function with that game. Treasure and Steam guys, do what yoy should and patch the game asap
V Feb 22, 2014 @ 12:30pm 
Blame Microsoft. Here's a short history lesson[en.wikipedia.org].

Originally posted by Schnittertm:
Set the stick to D-Pad mode
Doesn't matter if your stick is in right-stick or d-pad mode, both are read as a hat-switch by Windows.
Last edited by V; Feb 22, 2014 @ 12:39pm
Nix Feb 22, 2014 @ 12:31pm 
Pytzamarama Has the right idea.

Just because i can use some hack dosen't mean i should have to. This is software i've paid for that dosen't work as intended with my controller.

I'd honestly call it a broken game until this is fixed.
Schnittertm Feb 22, 2014 @ 12:35pm 
Originally posted by m.Locke:
Blame Microsoft. Here's a short history lesson[en.wikipedia.org].

Originally posted by Schnittertm:
Set the stick to D-Pad mode
Doesn't matter if your stick is in left-stick or d-pad mode, both are read as a hat-switch by Windows.

Nope, that is not entirely true, with all three of my sticks (Mad Catz TE Chun-Li, Hori RAP3 and Hori RAP V3), the digital input is recognized as hat-switch, the left analog is recognized as X and Y axis and the right analog as Z-axis and Z-rotation.
V Feb 22, 2014 @ 12:41pm 
Originally posted by Schnittertm:
Nope, that is not entirely true, with all three of my sticks (Mad Catz TE Chun-Li, Hori RAP3 and Hori RAP V3), the digital input is recognized as hat-switch, the left analog is recognized as X and Y axis and the right analog as Z-axis and Z-rotation.
Hunh, just tried it again with the one stick I have around that still has the turbo cluster (Madcatz Noir "Soul" for 360) and the left stick doesn't register as anything, but the d-pad and the right-stick modes register as the hat-switch.

Edit: http://i.imgur.com/H9oakfK.png
Last edited by V; Feb 22, 2014 @ 12:45pm
Schnittertm Feb 22, 2014 @ 12:42pm 
Originally posted by Nix:
Pytzamarama Has the right idea.

Just because i can use some hack dosen't mean i should have to. This is software i've paid for that dosen't work as intended with my controller.

I'd honestly call it a broken game until this is fixed.

x360ce is not a hack, but a driver wrapper, that translates the signals from any non-360 controller to 360 controller inputs. Nothing more, nothing less.

Also, the game page says,360 controller, mouse and keyboard support, so expecting any other controller to work, even though the devs says themselves only the 360 pad is supported is somewhat hypocritical.

I do feel your pain, though, that it would be nice if they just used the standard input methods in windows to support any controller (like, e.g. Jamestown does), but they are not obliged to. However, in some cases it may cost them sales.

I on the other hand rather like to solve the problem on my own, if I can and I did, by using a driver wrapper. I don't know why it is that many devs have problems with certain things, like offering rebindable keys (in FPS I usually use ESDF to move instead of WASD), offering support for other controllers, offering adjustment options for graphics and the like. It's stupid, I don't like it, but if the problem is navigateable I might let the dev know that he could change things, but I'll navigate around it.

I'd rather spend my time enjoying games then with endless bickering about problems I can't do anything about anyways.

Also, first world problems.
Schnittertm Feb 22, 2014 @ 12:42pm 
Originally posted by m.Locke:
Originally posted by Schnittertm:
Nope, that is not entirely true, with all three of my sticks (Mad Catz TE Chun-Li, Hori RAP3 and Hori RAP V3), the digital input is recognized as hat-switch, the left analog is recognized as X and Y axis and the right analog as Z-axis and Z-rotation.
Hunh, just tried it again with the one stick I have around that still has the turbo cluster (Madcatz Noir "Soul" for 360) and the left stick doesn't register as anything, but the d-pad and the right-stick modes register as the hat-switch.

Maybe the switch is broke or stuck?
V Feb 22, 2014 @ 12:49pm 
Originally posted by Schnittertm:
Maybe the switch is broke or stuck?
Can't test it with anything else, don't own a 360. This is the way that all 360 Madcatz sticks have worked for me on Windows. I have four of them, but three have the turbo cluster removed to make room for more art. Insert shameless plug for Art's Hobbies[www.tek-innovations.com], best plexi on the market!
Last edited by V; Feb 22, 2014 @ 12:50pm
mookch Mar 4, 2014 @ 3:14pm 
Originally posted by Schnittertm:
Originally posted by Matt:
I'm trying x360ce, but the game isn't responding to my stick still. How do you have it set up?

You download it, then install it to a directory of your choosing and start the x360ce.exe.

Then select and set up your controller in it and it will create two files in its install directory, called

x360ce.ini

and

xinput1_3.dll

Copy those two files to your Ikaruga install directory ( ~..\Steam\SteamApps\common\Ikaruga) and then just run the game.

Caution, do not put the x360ce.exe into the Ikaruga directory (or any other games directory) and run it from there, as it can cause errors and you might not be able to configure your stick.

Does it work with other generic game controllers if I follow the procedures?
Schnittertm Mar 5, 2014 @ 8:43pm 
Originally posted by mookch:
Originally posted by Schnittertm:

You download it, then install it to a directory of your choosing and start the x360ce.exe.

Then select and set up your controller in it and it will create two files in its install directory, called

x360ce.ini

and

xinput1_3.dll

Copy those two files to your Ikaruga install directory ( ~..\Steam\SteamApps\common\Ikaruga) and then just run the game.

Caution, do not put the x360ce.exe into the Ikaruga directory (or any other games directory) and run it from there, as it can cause errors and you might not be able to configure your stick.

Does it work with other generic game controllers if I follow the procedures?

It should work with most controllers that are recognized by windows, as far as I know.
Will an XBox One controller be recognized? Browsing around Amazon, I don't like the look of the D-Pad on the 360 controllers.

In fact, I kind of wish I could use my GameCube controller USB adapter. In past times playing Ikaruga's various versions, the GameCube's tiny D-Pad felt a lot more "natural" than in the Arcade or the Dreamcast's controller, if that makes sense.
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Date Posted: Feb 18, 2014 @ 11:29am
Posts: 51