Ikaruga

Ikaruga

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One slight issue...
Having had experience with other bullethell games, I expected the hitbox to be a bit smaller and more well defined. Paterns that I would have been able to get through in other games, including eXceed and Jamestown, are seemingly much harder to dodge in this game.
Last edited by A Fat, Angry Serval; Feb 18, 2014 @ 10:33am
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Showing 1-13 of 13 comments
<M.o.K> Samurai Feb 18, 2014 @ 10:35am 
There is no dodge in Ikaruga, there is only polarity swap!

Seriously though, I believe the patterns are based upon.... encouraging? the use of the swap mechanic. But yeah, they can be brutal.
cute girl farts Feb 18, 2014 @ 10:37am 
Originally posted by VestedGamr:
Having had experience with other bullethell games, I expected the hitbox to be a bit smaller and more well defined. Paterns that I would have been able to get through in other games, including eXceed and Jamestown, are seemingly much harder to dodge in this game.
Picture of a dog with sunglasses on.
A Fat, Angry Serval Feb 18, 2014 @ 10:37am 
Originally posted by <M.o.K>Samurai Jack-ing Off:
There is no dodge in Ikaruga, there is only polarity swap!

Seriously though, I believe the patterns are based upon.... encouraging? the use of the swap mechanic. But yeah, they can be brutal.

This brings up another issue, though one that can be blamed on my muscle memory. Polarity swaping feels a little slow, at least compared to other games that have it like eXeed 2nd.
antihro Feb 18, 2014 @ 10:46am 
that's the way the game was designed. these aren't issues of concern just design decisions

dealwithit.bmp
<M.o.K> Samurai Feb 18, 2014 @ 10:46am 
Sadly, I don't have my DC on tap to test it out, but I don't remember it feeling particularly slow or fast. I'd be majorly surprised if they changed a core part of the mechanics in the port to the PC
postmanmanman Feb 18, 2014 @ 10:46am 
Yeah, this isn't a typical bullet hell. The idea is to use polarity swap rather than tight weaving to avoid death.

The swap is pretty quick IMO, if anything it's comparable to eXceed 2nd. It's just something you have to adjust to.
A Fat, Angry Serval Feb 18, 2014 @ 10:47am 
Originally posted by antihro:
that's the way the game was designed. these aren't issues of concern just design decisions

dealwithit.bmp

I guess I'm just too used to other games. It will take me quite a while to adjust to Ikaruga.
antihro Feb 18, 2014 @ 10:49am 
You will though in time and it will be worth it
Vengador_Toxiko Feb 18, 2014 @ 10:55am 
I wouldn' t call it a bullet hell, in my opinion it's a regular shoot'em up, playability is somewhat different.
A Fat, Angry Serval Feb 18, 2014 @ 11:03am 
Originally posted by Vengador_Toxiko:
I wouldn' t call it a bullet hell, in my opinion it's a regular shoot'em up, playability is somewhat different.

Lots of bullets everywhere in well defined patterns, small hitbox (though it could be a bit smaller), focus on bullet volume rather than accuracy... seems bullethell-ish to me.
Vengador_Toxiko Feb 18, 2014 @ 11:19am 
Don't know, maybe I'm used to playing Cave titles, Touhou and that kind of s*** XD, I didn't have the same experience with Ikaruga as with those, there is a lot of s*** but with some kind of order and not every damned second, a little puzzly I'd said. Different visions I suppose.
V Feb 18, 2014 @ 11:36am 
Hitbox is too large? Are you having problems with Bullet Eater on the second stage?
Last edited by V; Feb 18, 2014 @ 11:36am
A Fat, Angry Serval Feb 18, 2014 @ 11:45am 
Originally posted by m.Locke:
Hitbox is too large? Are you having problems with Bullet Eater on the second stage?

No, just trying to dodge when I should be swapping polarities, or getting caught in situations where bullets of opposite polarities are in close proximity. In other words, I'm making mistakes because I'm too used to other bullethells.
Last edited by A Fat, Angry Serval; Feb 18, 2014 @ 11:46am
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Date Posted: Feb 18, 2014 @ 10:32am
Posts: 13