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Докладване на проблем с превода
+1!
Only complication in this situation is that you'll have to switch back and forth between two different installations of Steam to access your entire library.
And there's no telling what other windows calls it makes that are unrelated rendering. Half my issues seem to arise from outside of the render stack.
Wine is indeed improving and is just as important for Linux ecosystem as is Steam on Linux, but it is indeed still pretty not user friendly.
I do feel that things are going to change in the near future with the merging of CSMT with main Wine code, and frontend projects such as vineyard and PlayOnLinux. But, we MUST support native ports first. They are the projects that help developping Linux and graphic drivers further.
So if you don't want me to pick up a used copy of Ikaruga for my Nintendo GameCube instead of giving you some more (well deserved) money, port this to Linux.
I will jump on these games if a native port comes around.
I think it makes great sense to have one since it will let the game be played on the upcoming Steam console.