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You should consider playing shmups properly and engage in score attacks. After doing so, many of the games you mentioned will show their true colors. Some will reveal imperfections enough that you may completely change your mind about them and significantly lower your regard. A proper score attack should take anywhere between a week to three months. Participate in one, then come back and ask your question again.
Ikaruga is naturally the best shmup on steam. It shouldn't have been difficult to understand the reasons why it enjoys such high esteem.
Note
*Ikaruga is primarily scoring; dodging and survival are still important but play less of a role here compared to other shmups.
*Ikaruga IS bullet hell because of the type of patterned fire present in the game along with the behavior of the popcorns. Sure, the game has less sustained intensity than your average Cave game but the technical behavior is 100% bullet hell.
*Sine Mora is a visual feast first, lously shmup second. Its experiments failed and is the "cinematic" of shmups in the vein of Mass Effect or Metal Gear are in their respective genres (though Metal Gears don't suck!). Sine Mora makes too many mistakes that disrupt gameplay while also obscuring its purpose.
Now, in spite of all that, Ikaruga is still a great game. It's a stylish shooter whose stripped-down mechanics and scoring system make an intermediate player think differently about how he approaches challenges. It's a rare shmup in which it's not always a good idea to mash the fire button, and for that reason alone I respect what it's done. But it in no way nullifies the success of the more traditional shmups that came before it or after it, as Tim Rogers implies in his review of the game. Dimahoo came first, and it had the same polarity-switching alongside less predictable patterns, tighter controls, more dynamic level design, and multiple wacky fun ships. But it's arcade-only and anime so nobody ever talks about it.
Ikaruga's not the greatest shooter because there isn't one, just like there's no greatest book. What matters is that any shmup fan worth his salt has some kind of opinion about it, and for the most part, those opinions are pretty good.
Now go look up Dimahoo, seriously, that game rules.
PS: Sine Mora's a sloppy gimmicky mess. It looks great and has a fun story but the game design's completely backwards even for a euroshmup. It's a slightly more annoying version of R-type Final, and that's not a compliment. I had fun with it, but I don't know why people on Steam think this game's a big deal.
Let me compare the differences in short the polarity thing in Dimahoo was something extra while with Ikuruga, it was the centerpiece of the design. In the former, having matching polarity only resulted in powering down up on hits while in Ikuruga, it refilled your special attack meter and patterns were made to really take use of said ability.
Also Gituaro man wasn't much of a shmup but rather a music game. Pardon my outburst but I don't exactly care to see any sort of partially dismissal of this.
Though this topic was a result of someone applying their standards to what other people were saying.
Also Exceed Second is closer to Ikuruga in some ways (emphasis in chaining things, patterns made around the system) than Dimahoo while having a faster pace than Ikuruga
I completely agree that Ikaruga took the polarity system in a different direction. This is why I'm still stressing that both games are fantastic. They were even close enough in release that I might even assume their similarities were coincidental. And I'm not saying that Dimahoo having more ships, more traditional patterns, and tighter movement controls (the last of which is debatable) makes it a better game. However, one thing I legitimately enjoy more is the way the polarity is switched in Dimahoo. Making it a secondary effect of using your weapons just feels more solid to me than just having a flip button. But if Treasure did something like that, they'd REALLY have a Silhouette Mirage shmup, am I right?
(cough)
Final note Re: Exceed 2nd
I intentionally ignored this game because it's literally the same game as Ikaruga with faster patterns that are arguably easier to dodge, and a lot less of that fun, gimmicky level design from Treasure that we love so much. it's alright and it's still probably the most likeable Exceed, but the Exceed guys weren't being creative or going the extra mile here, they just lifted Treasure's system wholesale. The only reason anyone even knows who they are is because ZUN never put his games on Steam.
Thank you for the insight into your thoughts on the subject.
Thanks, everyone. This thread has been one of my favorite subscriptions here on Steam to come back to and read everyone's thoughts.
If they came out today well, they'd end up overshadowed for sure considering what we do have coming out these days. But one might argue that they opened the doors for these current games on steam.