暗影帷幕:《五轮传奇》

暗影帷幕:《五轮传奇》

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Anyone finding the game too easy?
I'm at chapter 8 and I've just absolutely steam rolled the last few chapters. I was hoping at some point I would unlock some way to scale the difficulty, maybe by extending what's there in the paths but I think I'm realizing this is it.

I'm hoping I'm missing something or some more paths are added in the future to keep it interesting.

Overall very engaging though
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正在显示第 1 - 9 条,共 9 条留言
Kitsunin 3 月 5 日 下午 10:43 
Yikes, it's still really easy at chapter 8? I steamrolled chapter 4 and was hoping some mechanics would be added to create difficulty...
Chosen 3 月 5 日 下午 11:24 
Rather, the upgrade factor is too powerful...

I bet that the designer drank and put upgrades in an additional person in the battle if each job is assigned.
最后由 Chosen 编辑于; 3 月 5 日 下午 11:25
Palindrome Lars  [开发者] 3 月 6 日 上午 1:32 
Hey A New Darn
May I suggest trying out some runs with Path of Shadows?
That should provide you with a greater challenge (and rewards)!
Thanks for playing Shadowveil!
ENTEaufmKopf 3 月 6 日 上午 2:38 
If you have the majority, or rather crucial diplomatic advancements, the game becomes pretty easy regardless of how many path of shadows you activate.
I personally dislike to artificially cripple myself for the sake of rewards that i don't need after a short while and would instead prefer a naturally growing difficulty, like enemy level scaling or increase elite with diverse skills/auras/effects, potentially dangerous environment for the player characters (who just dodge everything currently, but why?), bigger event skirmishes with 20+ mixed enemies, or wave fights like the bosses.
Just throwing in some common ideas. I do like the game a lot already, doesn't need to change (besides bug fixes), but release a DLC with such content, maybe an endless mode that provides scaling and unlocks more unique characters :yata:
Palindrome Lars  [开发者] 3 月 6 日 上午 7:22 
引用自 ENTEaufmKopf
Just throwing in some common ideas. I do like the game a lot already, doesn't need to change (besides bug fixes), but release a DLC with such content, maybe an endless mode that provides scaling and unlocks more unique characters :yata:

We're looking into ways to provide even more replayability and challenge. Thank you for sharing your ideas and suggestions!
A New Darn 3 月 6 日 上午 8:47 
引用自 Palindrome Lars
Hey A New Darn
May I suggest trying out some runs with Path of Shadows?
That should provide you with a greater challenge (and rewards)!
Thanks for playing Shadowveil!

I've maxed out the path of shadows as mentioned in the OP. Hoping they expand it a bit in the future
ManyAz1 3 月 6 日 下午 9:32 
its easy toward the end, the start is hard - spirits and especially elite spirits in act 1 I really struggle with
引用自 Palindrome Lars
Hey A New Darn
May I suggest trying out some runs with Path of Shadows?
That should provide you with a greater challenge (and rewards)!
Thanks for playing Shadowveil!

I actually tried this on one of my runs... I turned on all of the Path of Shadows options for a 140% "bonus resources"... but this didn't seem to be actually reflected in any resources gained... no extra bu, no extra fortitude, nothin'.

That said, I'd say that the difficulty largely hinges on how long it takes you to get heals and/or shields. On my runs, I either got heals and shields early on and suffered few to no casualties through all three acts, or I got no heals and shields for the entire first act and maybe made it 2-3 fights into the second act (at most) before abandoning. I also figured out a little late that it actually benefits you to limit how many duty upgrades you buy and how many classes you embark with, as both negatively affect your likelihood of getting those heals and shields early on, which may not be intended (usually deck-building-ish type games have some way to remove unwanted cards to keep from thickening your deck too much to prevent this).
Kitsunin 3 月 7 日 上午 5:01 
You definitely don't need heals and shields depending on your build! With O-Ushi they are a huger deal, but the Decoys you can get with that Mastery, just as one example, can be insane-o and doesn't require any defenses.
最后由 Kitsunin 编辑于; 3 月 7 日 上午 5:01
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