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I bet that the designer drank and put upgrades in an additional person in the battle if each job is assigned.
May I suggest trying out some runs with Path of Shadows?
That should provide you with a greater challenge (and rewards)!
Thanks for playing Shadowveil!
I personally dislike to artificially cripple myself for the sake of rewards that i don't need after a short while and would instead prefer a naturally growing difficulty, like enemy level scaling or increase elite with diverse skills/auras/effects, potentially dangerous environment for the player characters (who just dodge everything currently, but why?), bigger event skirmishes with 20+ mixed enemies, or wave fights like the bosses.
Just throwing in some common ideas. I do like the game a lot already, doesn't need to change (besides bug fixes), but release a DLC with such content, maybe an endless mode that provides scaling and unlocks more unique characters
We're looking into ways to provide even more replayability and challenge. Thank you for sharing your ideas and suggestions!
I've maxed out the path of shadows as mentioned in the OP. Hoping they expand it a bit in the future
I actually tried this on one of my runs... I turned on all of the Path of Shadows options for a 140% "bonus resources"... but this didn't seem to be actually reflected in any resources gained... no extra bu, no extra fortitude, nothin'.
That said, I'd say that the difficulty largely hinges on how long it takes you to get heals and/or shields. On my runs, I either got heals and shields early on and suffered few to no casualties through all three acts, or I got no heals and shields for the entire first act and maybe made it 2-3 fights into the second act (at most) before abandoning. I also figured out a little late that it actually benefits you to limit how many duty upgrades you buy and how many classes you embark with, as both negatively affect your likelihood of getting those heals and shields early on, which may not be intended (usually deck-building-ish type games have some way to remove unwanted cards to keep from thickening your deck too much to prevent this).