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Agreed on that reguard. A bit obnoxious how Steam's tagging system makes no distinction between two obviously different types of multiplayer. Hopefully those tagging issue will be fixed by Steam soon, so potential buyers will realize that it's local-multiplayer sooner, rather than later.
The game description obviously say LOCAL multiplayer.
The steam tag only say multiplayer.
Multiplauer is NOT automaticly Online... Just read the description, it's the best way to do it.
Co-op just mean cooperation.
Accordingly to steam? They simply put a co-op tag... You areonly imagine its mean online.
Because there's a LOCAL co-op mean co-op is online?
Do you see the word "ONLINE" beside co-op?
You only make an assumption of the co-op being online.
You only blindly purchase a game, hoping it's online co-op JUST because you see "co-op" tag.
Don't blame valve if you make assumption of it being online AND if you blindly purchase a game WITHOUT reading the game description saying it's LOCAL CO-OP.
and furthurmore all of your assumptions about me were incorrect. I'm really confused where you get off acting like that. Either you're really confused, or really into arguing about stupid ♥♥♥♥.
This problem wouldn't be there if the users would ACTUALLY READ the game description instead of blindly purchasing the game and imagine multiplayer automaticly mean online.
The game description ALWAYS being more precise
The dev just select multiplayer as it's allow multiplayer THEN they precise it's LOCAL in the game description, but at this point, not their problem if they don't read the game description.
Those days, users tend to purchase WAY TOO much their games in a blindly way.
Before i had to go to the store, reading the back of the cover and looking a bit online to find what i needed. Won't hurt you that much reading the game description.
I just looked up because i thought android/ipad version was online at least but nope? Must be even awkwarder to share an ipad with someone...
So they can go ahead and keep it local for some arbitrary reason, this is the digital age with internet and playing with people across the world, we're moving past local co-op anything just like in the way of arcades dying off. I think the emptiness of this games forums and group chat speak for how its doing..
You make an interesting point; I think this game might be able to benefit from an AI, though it's much more entertaining to play with friends/enemies of course. Perhaps one day :D
Regarding your other statements/accusations however: The audience for this type of a game is niche, but the audience does exist. However, there's such simplicity to this game that a forum isn't exactly neccesary for it (and lack of group chat should be obvious, lol). Not to mention the piracy issue, which was publicized a while back.
Also, did you read my original post? Online multiplayer for this game *wouldn't work*, the reason is NOT 'arbitrary', online multiplayer for this game wouldn't be fun: the game was designed to play with people next to you in real life. Do you whine and cry to Milton Bradely because Twister doesn't have random online matchmaking? This is one of those games that is played in quick bursts, and you have to experience it with others, it's that simple. Major gameplay changes would be needed in order for multiplayer to be captivating, and at that point it'd no longer be the same game.
Just because you don't like the game doesn't mean everyone else shares your opinion. If you don't think it's worth the money, then you aren't in the target audience; it's that simple.
P.S. From what I understand, Mobile version is just 1v1, which would make the controls much less cluttered than this version's 1v1v1v1 chaos. Just clarifying :)
That's not an excuse. Different people prefer different ways of information gathering. Some people prefer video material, some people prefer written material to decide whether or not a game is worth purchasing. That being said, the details on the store page of a product are designed to give you a quick overview about important features of a game, so people don't have to waste time reading through a lot of text when in reality they're only interested in a quick list of features. And if those details are ambiguous, then you shouldn't blame the consumer for not further informing themself, but rather blame the dev for making the quick fact list ambiguous in the first place.
Because it's a waste on time to read small text to avoid spending blindly on games?
Before internet was less accessible, i had to go at the store reading the back of the case, going back at home looking for review on my 56k, going back at the store, buying it then coming back at home.
NOW, you have the store RIGHT IN your face, anything can be bought in a matter of second, and you tell me it's a waste of time to verify what you buy before spending 10$ on it?
If you bought a game at the store and it jsut listed "Multi-player" on the back of the box what would you think it meant? You know those little rectangles at the bottom that have 1-2 players, Multiplayer, etc. in them?
AS for teh TC...sheesh. Get over yourself already.