Shadows of the Damned: Hella Remastered

Shadows of the Damned: Hella Remastered

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wolfinston85 Oct 26, 2024 @ 9:58am
No graphics and video options?
What is going on? How can a PC game in 2024 release like this? Is it gonna have rebindable keys at least???

Confirmed in review: https://wccftech.com/review/shadows-of-the-damned-hella-remastered-doomed-to-an-eternity-of-heavy-metal-jokes/
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Showing 1-15 of 19 comments
Raigeki Oct 27, 2024 @ 5:29am 
You can use "Lossless Scaling". Maybe it'll help.
noozed228 Oct 27, 2024 @ 7:54am 
Originally posted by ko:
Why do you need graphics settings for a PS3 game? It's just going to run at max settings all the time. If you want to max AA, just use DLDSR 2.25x or some other way of supersampling.
to turn off motion blur and dof?
ko Oct 27, 2024 @ 10:28am 
Originally posted by noozed228:
Originally posted by ko:
Why do you need graphics settings for a PS3 game? It's just going to run at max settings all the time. If you want to max AA, just use DLDSR 2.25x or some other way of supersampling.
to turn off motion blur and dof?

It is an Unreal Engine 3 game so .ini editing will probably be easy.

I'm not against graphics setting, or defending the lack of them. It's just not a game breaker for me since I'm sure we can work around it.

Devs should put in a little more effort though.
RavenHunter Oct 27, 2024 @ 11:46pm 
If its a UE4 game or 3, You can tweak .ini files for Motion Blur and other useless elements.
JigenDaisuke Oct 28, 2024 @ 6:12pm 
Originally posted by ko:
It is an Unreal Engine 3 game so .ini editing will probably be easy.

I'm not against graphics setting, or defending the lack of them. It's just not a game breaker for me since I'm sure we can work around it.

Devs should put in a little more effort though.
The game still runs on UE3 but it handles the engine in a weird way compared to the usual UE3 title. All the assets are packed in a single .vfs file and the game doesn't create the usual editable UE3 inis.
Last edited by JigenDaisuke; Oct 28, 2024 @ 6:12pm
LATEXXJUGGERNUT Oct 29, 2024 @ 12:41pm 
I've modded the OG version on Xenia Canary but it's true that it'll be difficult to change if ini's are not exposed.... if they are, keybinds will likely support console commands and at that point you can get it to run some extra commands
DAVID Oct 29, 2024 @ 4:47pm 
Will be 60 fps máx?
(⌐■_■) Oct 29, 2024 @ 9:51pm 
Originally posted by JigenDaisuke:
Originally posted by ko:
It is an Unreal Engine 3 game so .ini editing will probably be easy.

I'm not against graphics setting, or defending the lack of them. It's just not a game breaker for me since I'm sure we can work around it.

Devs should put in a little more effort though.
The game still runs on UE3 but it handles the engine in a weird way compared to the usual UE3 title. All the assets are packed in a single .vfs file and the game doesn't create the usual editable UE3 inis.

I suggest using this guide for custom graphic parameters

https://steamcommunity.com/app/1744330/

I highly doubt that the game will have no engine.ini (the only .ini you need for better graphics or if you want to disable Motionblur/Dof/chromatic abberation)). Ill try it out once it releases tomorrow.

The reason why i doubt there wont be an engine.ini is that it would involve additional work while gaining no additional benefit for doing it that way.

There is no need to edit assets, unless you want smth like high resolution mods/high polygon meshes.
Last edited by (⌐■_■); Oct 29, 2024 @ 9:54pm
JigenDaisuke Oct 30, 2024 @ 3:27am 
Originally posted by (⌐■_■):
[
I suggest using this guide for custom graphic parameters

https://steamcommunity.com/app/1744330/

I highly doubt that the game will have no engine.ini (the only .ini you need for better graphics or if you want to disable Motionblur/Dof/chromatic abberation)). Ill try it out once it releases tomorrow.

The reason why i doubt there wont be an engine.ini is that it would involve additional work while gaining no additional benefit for doing it that way.

There is no need to edit assets, unless you want smth like high resolution mods/high polygon meshes.
First of all, NMH3 runs on UE4 while Shadows of the Damned Hella Remastered still runs on UE3 like the original so any UE4 tweak won't work on this. Second, i own the game (see the mouse icon next to my name) and have already played some hours.
All the game files (except for the executable, the configuration tool/launcher used for keyboard and mouse remapping, and a few dlls) are packed in a single data.vfs file.
The only editable files the game creates are "config.ini", which contains the mapping settings from the configuration tool/launcher, and "options.toml", which stores the few in-game settings available (text language, audio language, brightness, costume selected, inverted aiming, gyro aiming, subtitles enabled/disabled, volume).
Last edited by JigenDaisuke; Oct 30, 2024 @ 3:31am
(⌐■_■) Oct 30, 2024 @ 4:54am 
Originally posted by JigenDaisuke:
Originally posted by (⌐■_■):
[
I suggest using this guide for custom graphic parameters

https://steamcommunity.com/app/1744330/

I highly doubt that the game will have no engine.ini (the only .ini you need for better graphics or if you want to disable Motionblur/Dof/chromatic abberation)). Ill try it out once it releases tomorrow.

The reason why i doubt there wont be an engine.ini is that it would involve additional work while gaining no additional benefit for doing it that way.

There is no need to edit assets, unless you want smth like high resolution mods/high polygon meshes.
First of all, NMH3 runs on UE4 while Shadows of the Damned Hella Remastered still runs on UE3 like the original so any UE4 tweak won't work on this. Second, i own the game (see the mouse icon next to my name) and have already played some hours.
All the game files (except for the executable, the configuration tool/launcher used for keyboard and mouse remapping, and a few dlls) are packed in a single data.vfs file.
The only editable files the game creates are "config.ini", which contains the mapping settings from the configuration tool/launcher, and "options.toml", which stores the few in-game settings available (text language, audio language, brightness, costume selected, inverted aiming, gyro aiming, subtitles enabled/disabled, volume).

ohh didnt notice mb mb.
Dang, thought UE4 commands work on UE3 aswell :(
Bro how did you get an early copy of the game? Do you live in New zealand?
JigenDaisuke Oct 30, 2024 @ 4:59am 
Originally posted by (⌐■_■):
ohh didnt notice mb mb.
Dang, thought UE4 commands work on UE3 aswell :(
Bro how did you get an early copy of the game? Do you live in New zealand?
It's a review code i received last week.
Anyways, this game handles UE3 in a peculiar way. All the usual editable UE3 inis aren't there and, as i said, all the game files (with a few exceptions like the executable) are packed in a single "data.vfs" file which is unusual for an UE3 title. Curious to see if people will be able to somehow "unlock" the game once it will become available for everyone.
Last edited by JigenDaisuke; Oct 30, 2024 @ 5:09am
(⌐■_■) Oct 30, 2024 @ 5:31am 
Originally posted by JigenDaisuke:
Originally posted by (⌐■_■):
ohh didnt notice mb mb.
Dang, thought UE4 commands work on UE3 aswell :(
Bro how did you get an early copy of the game? Do you live in New zealand?
It's a review code i received last week.
Anyways, this game handles UE3 in a peculiar way. All the usual editable UE3 inis aren't there and, as i said, all the game files (with a few exceptions like the executable) are packed in a single "data.vfs" file which is unusual for an UE3 title. Curious to see if people will be able to somehow "unlock" the game once it will become available for everyone.

Probably yes, modding scene in general is huge, someone will find a way sooner or later but only time will tell.
CasePB Oct 30, 2024 @ 6:58pm 
Looks like the frame rate is capped at 60fps as well.
happyfaceman Oct 30, 2024 @ 11:56pm 
Originally posted by CasePB:
Looks like the frame rate is capped at 60fps as well.

Correct, can confirm. I mean it's a step up from 30 FPS locked Killer is Dead. But I do wish for atleast 144hz minimum.
Last edited by happyfaceman; Oct 30, 2024 @ 11:56pm
(⌐■_■) Oct 31, 2024 @ 4:20am 
Originally posted by happyfaceman:
Originally posted by CasePB:
Looks like the frame rate is capped at 60fps as well.

Correct, can confirm. I mean it's a step up from 30 FPS locked Killer is Dead. But I do wish for atleast 144hz minimum.
There is a guide on KiD steam hub (I think?) which tells you which parameters to edit to set to a specific framerate (30/60/120/144/whatever) without breaking QTE sections.
Edit: My brain is overloaded, cant think straight neither formulate a proper english sentence, my bad.
Last edited by (⌐■_■); Oct 31, 2024 @ 4:21am
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