Axis Game Factory's AGFPRO 3.0

Axis Game Factory's AGFPRO 3.0

AntJPGR Jan 11, 2019 @ 3:17am
Exporting Assets
I know this software is pretty much like a captainless ship, and I'm trying to find a way to use the assets it provides (preferably in Unity). I've followed Rabid's guide to import entire scenes which is neat (although it still needs(?) 2017 version of unity), but I've noticed that some models (like the zombies, or the dragons, or the heroes) don't carry over.
Via the constructor I can export obj files of many models that can easily be imported, but
a) not the ones mentioned above and
b)(less important) the animations seem to not carry over

Soo, being a noobie in the scene, is there any suggestion that I could try in order to use the rest of the assets?
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Showing 1-6 of 6 comments
Rogue Jan 14, 2019 @ 1:12am 
A good post m8 and I will be watching for an awnser we all need to know how do do this as it increase teh value of the software for us who purchased it.
Sgt. Pepper Jan 16, 2019 @ 3:03am 
Some of the models are locked. Matt, the dev, did not have the license to allow export of all teh zombie models and such
Rabid Mar 4, 2019 @ 3:35am 
Yep, this has always been the case. Some of the assets just cannot be exported for licensing reasons. You can only use them in games created in AGF.

The things that do export to Unity when you try, you can use them as you wish.
If you cannot export to newer Unity versions, rollback to a version that does work, then save them as a project or something and then 'upgrade' them inside Unity to 2018+ or whatever.

Should work. I did try exporting to Unity 2018.xx and I think it worked. I forget if it did and which exact version it was.

If I remember I'll try the latest Unity and do an updated video or update my current videos description.
Rabid Mar 4, 2019 @ 3:38am 
Just a matter of finding time. I've given up on AGF and am using Unity and it's stores assets.
Keep an eye on Humble Bundle and similar.
A few months ago got about $1400 of awesome Unity assets like Gaia, UFPS and more for like $12.

$12 and I have a game editor and assets now that blow AGF away even at it's best. Just gotta nab those sales.

AGF is nothing but a cut down Unity with Prefabs any way.
Rabid Mar 23, 2019 @ 10:14pm 
Okay I recently tested export and import. You do have to use a 2017 version of Unity still.

Recommend this method for importing AGF assets into latest Unity version.

Get Unity Hub from here.
https://unity3d.com/get-unity/download

Find and install this version of Unity via the hub.
Unity 2017.3.1f1

Do an AGF export and import it to the Unity version above as shown in my video.

(For the sake of those new here)

https://www.youtube.com/watch?v=rab1EtVv3Fw

Save the project once all the assets are loaded into Unity.

Also install latest version of Unity you want to use via the hub.
(I'm currently using Unity 2018.3.8f1)

Open the new AGF project you created in the newer version of Unity.
Let Unity convert everything.

Recommend once it has finished and the scene is loaded taking note of error messages in the console and going through and deleting all the files it mentions as having problems.
(Will mostly be scripts.)

Save as new project and export assets as a package for future use.

And you're done. :lunar2019grinningpig:

As for importing Unity assets into AGF. Same as it was before.

Use Unity 2017.3.1f1 to export assets as in my other video and they should load in AGF still as shown.

https://www.youtube.com/watch?v=CF-UbwYuDsc

Not tried new versions of Unity for exporting assets so they may work. Just I think if you're going to use AGF and Unity together you may as well have 2017 installed and use it until you can't or no longer need to.
Rogue Mar 24, 2019 @ 12:29am 
Rabid outstanding m8 thank you!
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