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One unique feature of our game is that it`s a real time strategy as well. So during battles or peace time you can gather resources, construct building, walls, train units, position troops - in RTS mode (everything can also be done on the world map).
Another one is scalable gameplay - you literally start the game with a sole army with almost no units, and from there become a landowner, then a lord, then take over your kingdom and on and on until you are emperor of the world.
As of now - early access launch - we are missing some key trade and and religion features though - so as far as kingdom management, it`s closer to TW than CK.
And please keep in mind - we are a very small studio - just me and another developer Brian - so please don`t expect the level of content or graphics like TW and CK (these games are made by giant corporations with 300+ developers)