Stonehearth

Stonehearth

Umi Dec 1, 2018 @ 9:35am
Engine Error
Was playing stonehearth, some errors popped up so I wanted to go a head and post it. I can straight up tell you I dont know if this is because of a mod or something with the game but to be safe and in hopes that it'll help, all the errors I recieved are listed below.

1st:
release-908 (x64)[M]
radiant/modules/entities.lua:21: attempt to index a nil value
stack traceback:
[C]: ?
radiant/modules/entities.lua:21: in function 'get_world_region'
...h/components/building2/plan/nodes/new_chunk_node.lua:204: in function 'get_working_regions'
...tonehearth/components/building2/building_monitor.lua:189: in function '_on_building_progress_slow'
...tonehearth/components/building2/building_monitor.lua:172: in function <...tonehearth/components/building2/building_monitor.lua:171>
[C]: in function 'fire'
radiant/controllers/time_tracker_controller.lua:91: in function <radiant/controllers/time_tracker_controller.lua:91>
[C]: in function 'xpcall'
radiant/modules/commons.lua:67: in function 'xpcall'
radiant/controllers/time_tracker_controller.lua:91: in function 'set_now'
radiant/controllers/time_tracker_controller.lua:131: in function 'increment_now'
radiant/modules/timer.lua:13: in function <radiant/modules/timer.lua:5>
[C]: ?
[C]: in function 'trigger'
radiant/modules/events.lua:63: in function '_update'
radiant/server.lua:66: in function <radiant/server.lua:63>

2nd:
release-908 (x64)[M]
table: 00000280C7221BE0
stack traceback:
[C]: in function 'report_error'
radiant/modules/commons.lua:58: in function <radiant/modules/commons.lua:51>
[C]: in function 'fire'
radiant/controllers/time_tracker_controller.lua:91: in function <radiant/controllers/time_tracker_controller.lua:91>
[C]: in function 'xpcall'
radiant/modules/commons.lua:67: in function 'xpcall'
radiant/controllers/time_tracker_controller.lua:91: in function 'set_now'
radiant/controllers/time_tracker_controller.lua:131: in function 'increment_now'
radiant/modules/timer.lua:13: in function <radiant/modules/timer.lua:5>
[C]: ?
[C]: in function 'trigger'
radiant/modules/events.lua:63: in function '_update'
radiant/server.lua:66: in function <radiant/server.lua:63>

3rd:
release-908 (x64)[M]
...elago_biome/ai/actions/fisher/pickup_fish_action.lua:34: attempt to index field 'CURRENT' (a nil value)
stack traceback:
[C]: ?
...elago_biome/ai/actions/fisher/pickup_fish_action.lua:34: in function <...elago_biome/ai/actions/fisher/pickup_fish_action.lua:18>
[C]: in function 'set_think_output'
stonehearth/ai/actions/find_path_to_entity.lua:82: in function 'cb'
stonehearth/components/pathfinder/astar_search.lua:135: in function <stonehearth/components/pathfinder/astar_search.lua:120>
(tail call): ?

4th:
release-908 (x64)[M]
c++ exception: lua runtime error
stack traceback:


EDIT: I recieved the first two in multiple plays and rounds of the game, even after deleting all others games, restarting and etc. So I think those can be reproduced.

EDIT 2: I got this again after putting a storage area ontop of a inprogress building, I think that could be the issue?
Last edited by Umi; Dec 1, 2018 @ 1:10pm
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Showing 1-2 of 2 comments
Umi Dec 1, 2018 @ 7:33pm 
New One:

1:

release-908 (x64)[M]
Uncaught TypeError: Cannot read property 'property' of undefined
TypeError: Cannot read property 'property' of undefined
at Object.l.property (http://radiant/stonehearth/ui/root/js/libs/ember-1.8.1.min.js:8:6356)
at j (http://radiant/radiant/js/external/jquery-2.1.4.min.js:2:26925)
at Object.fireWith [as resolveWith] (http://radiant/radiant/js/external/jquery-2.1.4.min.js:2:27738)
at x (http://radiant/radiant/js/external/jquery-2.1.4.min.js:4:11253)
at XMLHttpRequest.<anonymous> (http://radiant/radiant/js/external/jquery-2.1.4.min.js:4:14765)

2:

release-908 (x64)[M]
Uncaught TypeError: Cannot read property 'property' of undefined
TypeError: Cannot read property 'property' of undefined
at Object.l.property (http://radiant/stonehearth/ui/root/js/libs/ember-1.8.1.min.js:8:6356)
at j (http://radiant/radiant/js/external/jquery-2.1.4.min.js:2:26925)
at Object.fireWith [as notifyWith] (http://radiant/radiant/js/external/jquery-2.1.4.min.js:2:27738)
at Object.e.(anonymous function) [as notify] (http://radiant/radiant/js/external/jquery-2.1.4.min.js:2:28718)
at http://radiant/radiant/js/radiant/object.js:44:35
at Array.forEach (native)
at Function.j.each.j.forEach (http://radiant/radiant/js/external/underscore-1.5.2.min.js:5:599)
at http://radiant/radiant/js/radiant/object.js:43:18
at SimpleClass._protectTraceList (http://radiant/radiant/js/radiant/object.js:58:10)
at http://radiant/radiant/js/radiant/object.js:42:18
Last edited by Umi; Dec 1, 2018 @ 7:40pm
BrunoSupremo Dec 2, 2018 @ 7:12am 
The 3rd error in your first post happened with the fisher. For some reason the AI was not ready yet while he was trying to get a fish. I do not know how it got into this state (maybe from a snowball effect from your other errors) but I can edit it to detect such problem and just try again later without erroring. I will update the mod later with this fix.
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