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"
We’ve added a very experimental but promising change to multiplayer. You may now use the “Limit Data” gameplay setting (on by default) to hide the “cursor” of other players, thus reducing the amount of data being constantly shared between host and clients. Our inner testing revealed promising results, with a perceivable improvement on the client’s performance, which reduced desyncs and desync crashes to nearly zero. (Still a bit visually choppy, though). Let us know how it feels for you if you try this!
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