Stonehearth

Stonehearth

Saryin Apr 29, 2016 @ 9:46am
Timber and Stone vs. Stonehearth
What are the key differences between these two games? They are both on my wishlist and surprisingly are very much alike. Has anyone seen the similarities? Other than the prices, what are the selling points of each?
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Showing 1-11 of 11 comments
FridayBiology Apr 29, 2016 @ 4:34pm 
Personally

Timber and Stone :
I didn't like it, theres a heap of freedom to do anything but, its up to the player to figure things out on their own, more micromanagement of a settlement as you build something or nothing depending on if you care about pretty houses that your people don't need. Only a few mobs and they come in waves increasing each time.
Also haven't seen an update for a while.

Stonehearth :
I love it, theres micro management if you want to set tasks and orders, currently items and objects aren't effected by weather (being outside, rain, storms and snow) but, later on they will be same with hearthlings. so houses will matter just not at the moment.
Theres alot of freedom and you've a peaceful, normal, hard game modes.
theres been a heap on small patchs and updates to the game.

[edit] Stonehearth also has a modding community. :worker:
Last edited by FridayBiology; Apr 29, 2016 @ 4:35pm
TheDoctor Apr 30, 2016 @ 12:38am 
Timber and stone is dead. Dev grabbed the kickstarter money sold his house and run away. The team of devs that stayed don't have any desire to finish the game...
tamorr May 1, 2016 @ 7:48am 
I may not have played T&S, but I think I have seen enough let's play and other info to know at least what it is about.

Timber & Stone: Like friday mentions there is more micromanagement in things with the colony, this includes building; since you build a block at a time. There isn't anything but the imagination to define what a house or building is. Mobs are more wave incoming after a certain point, with what mobs are in the game.

Inventory/Storage is Unified in the menu, and the only thing you have to worry on is what type of storage you placed to increase how much storage of certain types you have. You can track items, and they will show up along the right side of screen with an icon and stock number. Most of the crafting is all done in one place, even maintaining a certain stock, however you still need to have required item placed in the world in order to do such depending on what you want to craft.

Right now this game is increasing difficulty as time goes on I believe. So the waves get more and more. Do think there is a limit or max that will, but they don't stop coming after a certain point.

There are classes in the game and each of the colonist can be switched at anytime to what ever with hardly much consequence.

Also note I think in the most recent update... I say recent, but not really. there is a tutorial sideline that one could read. It is not much of a tutorial, but does explain a few things of the game. They look like icons along the left side you hover over and will show specific readout. So at least the last update somewhat has something to read to know at least the basics in that game. Saw that recently on deluxs channel.

Stonehearth: Has a lot more focus on the building aspect, although still a work in progress. This you can build something and save a blueprint of the building to then later place a duplicate somewhere else; that includes other save games. Right now there is quite a bit that can be built through the building editor, although the bigger it is the more liable it is not to be built at the moment. There are other things, but all of which are continually being worked on to be improved.

Inventory/Storage is Unified on the ground more than the menu, meaning you mess with the stuff that you can see, although you can craft storage pieces to put them inside; which has a basic category selection type of interface per storage container. Crafting has it done per device that is placed, also with a menu button to go to specific crafting window. In that it is all separated with the thing that crafts it, grouped mainly by class.

The game does there classes differently, so switching between each is not recommended. Mainly due to it is based on a leveling mechanic. The more you level an invidividual the more xp is needed for the next no matter what class it is switched to. PLus you have to wait a short bit while the hearthling (colonist) to take up a special item to glorify their class change. Another thing is certain classes need a certain level of a prior class in order to switch; which mean the hearthling has to have levels in a specific class before changing to one in a tree sort of. Each class is designed to have a specific purpose and mostly different from each other.

As to the mobs in stonehearth, there are a whole lot more; especailly with the upcoming update. The way mob spawning works is pretty much event based rather than spawning based; which means The more you develop the more threat, or at least that is the primary idea behind most. Also they have a campaign that will show up eventually that is separate from the regular spawning. there is a variety in how things spawn. Some could be encampments that send out units, and then there are the guardian ones that stay in place, well guarding something.


Both have a colony aspect of the genre, and both are good games. I may not have played T&S, but eventually do plan to get it. The reason I bought stonehearth had nothing to do with which was developing more, but rather I chose this due to the building system in place. I mean you can save blueprints, and that is something I don't see often by defualt in a game. So that is what enticed me over to this one.

Can really compare looks, as both in my opinion have their charm in that area, and are quite different. If I have mentioned something that is off about T&S it is not my fault, since I am only seeing it from the outside of what I have seen and read on it. So it is about as accurate as I could make it...
SamiSha May 1, 2016 @ 10:56am 
So a dead game from 2011 (Right? I won't search sorry 2 lazy)
Is compared to a game started at 2013 and has better quality than it?
fredreed2000 May 3, 2016 @ 5:53am 
Timber & stone is now a dead project. I would either play this game or folktale or hearthlings. But probably stonehearth is the best out right now. Stonehearth offers the most realism in settlement building.
Stealth May 3, 2016 @ 9:00am 
Originally posted by fredreed2000:
Timber & stone is now a dead project. I would either play this game or folktale or hearthlings. But probably stonehearth is the best out right now. Stonehearth offers the most realism in settlement building.
but you have to give T&S credit where it belongs, building and deconstruction works, what is there works, altough its not enough, beginning with stonehearth a15 or maybe a little bit before, stonehearth becomes more and more a game instead of a search for bugs, finally^^

i dont remember how accurat this is/was, but humblebundle says i bought it december 2013, back when building was a curse, well still is... , and naked goblins where the hardest enemys

hmm i wonder if my roman-style would be possible now https://cdn-business.discourse.org/uploads/stonehearth/12979/2464e780a3dc2163.jpg
Good Old Gamer May 3, 2016 @ 9:07am 
SELLING points of each??? lol...

T&S>>> DEVELOPMENT IS DEAD (check forum lol)

SH>>> DEVELOPMENT IS STILL CONSTANT (although at the current price??? i would wait for a sale, but it is ♥♥♥♥♥♥♥♥ worth it!!!)
Reedo May 3, 2016 @ 5:23pm 
Originally posted by Stealth:
Originally posted by fredreed2000:
Timber & stone is now a dead project. I would either play this game or folktale or hearthlings. But probably stonehearth is the best out right now. Stonehearth offers the most realism in settlement building.
but you have to give T&S credit where it belongs, building and deconstruction works, what is there works, altough its not enough, beginning with stonehearth a15 or maybe a little bit before, stonehearth becomes more and more a game instead of a search for bugs, finally^^

i dont remember how accurat this is/was, but humblebundle says i bought it december 2013, back when building was a curse, well still is... , and naked goblins where the hardest enemys

hmm i wonder if my roman-style would be possible now https://cdn-business.discourse.org/uploads/stonehearth/12979/2464e780a3dc2163.jpg
That should be no problem. BUT you could save, try to build and when it doesn't work, re-load (or complete with console command)
Stealth May 4, 2016 @ 12:52am 
there are commands which complete buildings?
tamorr May 4, 2016 @ 7:25am 
Originally posted by Stealth:
there are commands which complete buildings?
Console commands.
Ctrl + C
ib

I only use that when I know for certain the building doesn't build. You are asking about stonehearth correct?
Reedo May 4, 2016 @ 7:25am 
Originally posted by Stealth:
there are commands which complete buildings?
ctrl + c to open the console, then type "help" to see all commands.
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Date Posted: Apr 29, 2016 @ 9:46am
Posts: 11