Stonehearth

Stonehearth

LadyUmbra Oct 29, 2020 @ 7:30am
Okay, I Give Up
I spent hours searching high and low for a fix after getting myself into what I would consider a bug but no one seems to be struggling the same way I am. I'm playing on peaceful, the Clan Amberstone questline starts, I get to the limping rabbit, I tell him to stay and rest and we'll protect him, and because there are no monsters in peaceful mode I'm stuck. I tried item stamping Kobolds but they're not aggressive so I can't fight them. it's been a couple of in-game years. I feel like I can find the answer somewhere if I keep looking but I've exhausted all the ways I know how to look for answers so I've decided I'm prepared and ready for people to call me a dumbass and tell me a really simple fix so I can finally get a geomancer.
Originally posted by YetiChow:
Even in peaceful mode, the monsters from quests will spawn. There will be a pack of kobolds, wolves, and possibly an orc who are stuck somewhere -- probably near the edge of the map -- that you haven't been able to find.

If you open the quest browser, you should be able to select the currently open quest line for the injured rabbit and it will show you possible triggers for the next step. You can "cheat" and just progress the quest via the quest browser. You should also get an option to inspect the attached entities that the quest has spawned, which should take your camera right to them (I can't quite remember the method right now, but it basically involves opening the entity inspector and cross-referencing the entity IDs -- the quest node will tell you when it spawns any entities and list their IDs, so you just look them up in the entity inspector and that will find them for you in the world.)

I've had this situation several times before, usually it's just that they spawn on a mountain/cliff somewhere, and are hiding under trees which makes them very hard to find.

If the enemies are removed, the quest automatically progresses -- even if you don't kill them, or they just fail to spawn in the first place. So, if the quest is still there the kobolds are there somewhere.
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YetiChow Oct 29, 2020 @ 7:48am 
Even in peaceful mode, the monsters from quests will spawn. There will be a pack of kobolds, wolves, and possibly an orc who are stuck somewhere -- probably near the edge of the map -- that you haven't been able to find.

If you open the quest browser, you should be able to select the currently open quest line for the injured rabbit and it will show you possible triggers for the next step. You can "cheat" and just progress the quest via the quest browser. You should also get an option to inspect the attached entities that the quest has spawned, which should take your camera right to them (I can't quite remember the method right now, but it basically involves opening the entity inspector and cross-referencing the entity IDs -- the quest node will tell you when it spawns any entities and list their IDs, so you just look them up in the entity inspector and that will find them for you in the world.)

I've had this situation several times before, usually it's just that they spawn on a mountain/cliff somewhere, and are hiding under trees which makes them very hard to find.

If the enemies are removed, the quest automatically progresses -- even if you don't kill them, or they just fail to spawn in the first place. So, if the quest is still there the kobolds are there somewhere.
BrunoSupremo Oct 30, 2020 @ 7:11pm 
A tip for another time is to pick the option where you give them potions, it is still considered a positive answer, and you will not need to fight
LadyUmbra Oct 31, 2020 @ 9:05am 
Originally posted by YetiChow:
Even in peaceful mode, the monsters from quests will spawn. There will be a pack of kobolds, wolves, and possibly an orc who are stuck somewhere -- probably near the edge of the map -- that you haven't been able to find.

If you open the quest browser, you should be able to select the currently open quest line for the injured rabbit and it will show you possible triggers for the next step. You can "cheat" and just progress the quest via the quest browser. You should also get an option to inspect the attached entities that the quest has spawned, which should take your camera right to them (I can't quite remember the method right now, but it basically involves opening the entity inspector and cross-referencing the entity IDs -- the quest node will tell you when it spawns any entities and list their IDs, so you just look them up in the entity inspector and that will find them for you in the world.)

I've had this situation several times before, usually it's just that they spawn on a mountain/cliff somewhere, and are hiding under trees which makes them very hard to find.

If the enemies are removed, the quest automatically progresses -- even if you don't kill them, or they just fail to spawn in the first place. So, if the quest is still there the kobolds are there somewhere.

Thank you so much for your help! I was able to use the cheat console to simply destroy the entities I couldn't find.
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Date Posted: Oct 29, 2020 @ 7:30am
Posts: 3