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Once you have a couple of cooks, you can basically fields in half -- particularly if you're supplementing the veggies with trappers or hunting or even just buying meat from traders -- and easily maintain the same food supplies as before. The reason is simply that cooked food is much more filling, and as your cooks keep cooking your food gets better and better, so you don't need to make as much of it.
Cutting back on the size of your fields as you upgrade farmers to cooks means less time farming and more time cooking. If you're worried about food security, you can grow things like berry bushes to have an emergency backup of food that only gets harvested when you order it -- and it means that you're ready to start pumping out cakes and pies when the cooks reach that level too!
*generally it's because of an old bug which has been fixed in the vanilla game but keeps popping up in certain mods, where the crafters can get into a "race condition" where both are trying to use the same exact item and of course only one can because they use it up... but the other is stuck trying to use that specific item, and doesn't know to cancel the task. Cancelling the task is normally enough to fix that, but the extra step of demoting and re-upping the crafter in question also clears/resets their AI, which lets the game "garbage collect" all of their unfinished queue tasks so there's no risk they get stuck in the computer's memory somewhere.
For 3 fields, 4 farmers is too much. Usually 1 farmer handles 2 fields just fine. You can experiment moving one of those farmers to workers again to help in more tasks in the town.