Stonehearth

Stonehearth

Dracon Aug 19, 2018 @ 6:05pm
Is Re-embarkment still in the game?
Well I just finished my Valor of Cid monument but the re-embarkment button is strangely absent. Is it still in the game or was it removed?
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Showing 1-10 of 10 comments
Wantoomany Aug 19, 2018 @ 6:43pm 
Give it a few more days. You get the embarkment option about a week after you complete tier 3 quest.
Dracon Aug 20, 2018 @ 8:54am 
Thanks it turned up the after a few weeks.
But what does actually carry over now? I remember that Rayas recipes all carried over while the Ascendencys did not, is that still the case? I'd kinda like all the legendary recipes in one town...
YetiChow Aug 21, 2018 @ 3:44am 
Originally posted by Dracon:
Thanks it turned up the after a few weeks.
But what does actually carry over now? I remember that Rayas recipes all carried over while the Ascendencys did not, is that still the case? I'd kinda like all the legendary recipes in one town...

All of the unlocked recipes will carry over within a race, so if you go from Ascendancy to Ascendancy you should have all the fortress-y unlocks still available from your Valour of Cid town in your next one.

You can choose 3 hearthlings to come across, as well as 10 items (sadly these can't include your hearth or monument.) I don't know whether any chests chosen as one of those 10 items will keep their inventory, I'd suspect it's not possible to select a filled chest though.
Dracon Aug 21, 2018 @ 5:03am 
Originally posted by YetiChow:
Originally posted by Dracon:
Thanks it turned up the after a few weeks.
But what does actually carry over now? I remember that Rayas recipes all carried over while the Ascendencys did not, is that still the case? I'd kinda like all the legendary recipes in one town...

All of the unlocked recipes will carry over within a race, so if you go from Ascendancy to Ascendancy you should have all the fortress-y unlocks still available from your Valour of Cid town in your next one.

You can choose 3 hearthlings to come across, as well as 10 items (sadly these can't include your hearth or monument.) I don't know whether any chests chosen as one of those 10 items will keep their inventory, I'd suspect it's not possible to select a filled chest though.
Huh? I managed to bring the recipes along from Acsendency to the Northern Alliance...
SF Aug 21, 2018 @ 6:43am 
Just tested it with my Raya's children embark group.

What does carry over:

*Recipes for the same kingdom. Taking a group of Raya's children into a Raya's kingdom game will bring all recipes.

* Any equipment on your hearthlings. Their talismans or armor don't count to the item limit. (For best effect make sure the three you pick are fully geared up combatants when you send them off, even if they're trained and you plant to use them in other classes.)

* The stat boost from your hearth if you picked the one that gives you stat bonuses. THIS IS PERMANENT. I had a 5/6/3 who had the bonus. He is saved in the embark set as a 6/7/4. The game will eventually correct him back to the cap of 6 which makes him a 6/6/4. (I think you have to fully exit the game and then load a save before the game corrects this.) But this means it should be possible to create a set of fully maxed out demigods if you keep taking the same three people repeatedly. (Note that a 5/5/5 would be more valuable to train in this role than a 6/6/4 because it would only take one embark to max him instead of 2.) Also note that the more classes you train a hearthling in the longer it takes them to level. Two or three classes is easy. After that progress gets pretty painful. So plan your demigods well.

* The 10 items. (Note that the game will always give you your crucial starting talisman. You don't have to carry a saw/potter cutter/or hammer & chisel with you. You will also be given the option of the standard starting packs as well, so plan ahead when you set up your embarkation party and don't take whatever tools will be in your chosen starter pack/ones you can immediately craft upon starting the new game.

What doesn't carry over:

*Recipes for a different kingdom. Taking Raya's children into the ascendancy will lose you *most* of your recipes. Mountain's Windchime *DID* carry over though. (Probably because it's a quest recipe common to every kingdom.)

*Pets. None of the pets come along, but if you have the kickstarter pet pack you can take a new random pet.

*Farmable plants. You'll only get your new kingdom's set of starting plants to farm, with the exception of Heirbloom already being unlocked if you know that plant.

(Note: If you're bringing a geomancer with you you also need to take a hearthbud plant or seed with you or they will be next to useless until you're friends enough with the bunnies to get the geomancer quest again. Bring the plant so you don't have to wait for it to grow.)

If this is different for Ascendancy or Norther Alliance embark groups then there's a bug somewhere.
Wantoomany Aug 21, 2018 @ 7:28am 
If you decide to bring any clan amberstone citizens. Don't forget to take thier amberstone pedestal. Otherwise they will slowly turn back into bunnies.
Dracon Aug 21, 2018 @ 8:55am 
Originally posted by sf:
Just tested it with my Raya's children embark group.

What does carry over:

*Recipes for the same kingdom. Taking a group of Raya's children into a Raya's kingdom game will bring all recipes.

* Any equipment on your hearthlings. Their talismans or armor don't count to the item limit. (For best effect make sure the three you pick are fully geared up combatants when you send them off, even if they're trained and you plant to use them in other classes.)

* The stat boost from your hearth if you picked the one that gives you stat bonuses. THIS IS PERMANENT. I had a 5/6/3 who had the bonus. He is saved in the embark set as a 6/7/4. The game will eventually correct him back to the cap of 6 which makes him a 6/6/4. (I think you have to fully exit the game and then load a save before the game corrects this.) But this means it should be possible to create a set of fully maxed out demigods if you keep taking the same three people repeatedly. (Note that a 5/5/5 would be more valuable to train in this role than a 6/6/4 because it would only take one embark to max him instead of 2.) Also note that the more classes you train a hearthling in the longer it takes them to level. Two or three classes is easy. After that progress gets pretty painful. So plan your demigods well.

* The 10 items. (Note that the game will always give you your crucial starting talisman. You don't have to carry a saw/potter cutter/or hammer & chisel with you. You will also be given the option of the standard starting packs as well, so plan ahead when you set up your embarkation party and don't take whatever tools will be in your chosen starter pack/ones you can immediately craft upon starting the new game.

What doesn't carry over:

*Recipes for a different kingdom. Taking Raya's children into the ascendancy will lose you *most* of your recipes. Mountain's Windchime *DID* carry over though. (Probably because it's a quest recipe common to every kingdom.)

*Pets. None of the pets come along, but if you have the kickstarter pet pack you can take a new random pet.

*Farmable plants. You'll only get your new kingdom's set of starting plants to farm, with the exception of Heirbloom already being unlocked if you know that plant.

(Note: If you're bringing a geomancer with you you also need to take a hearthbud plant or seed with you or they will be next to useless until you're friends enough with the bunnies to get the geomancer quest again. Bring the plant so you don't have to wait for it to grow.)

If this is different for Ascendancy or Norther Alliance embark groups then there's a bug somewhere.

I know you wrote 'most' but here is an addition:
Legendary items carry over
Tier 3 Special Recipes apparently also carry over, at least my stonecutter can still do them after going Ascendency > NA
Gongs carry over.

SF Aug 21, 2018 @ 5:15pm 
Also just noticed the rabbit recipes (woven bed and stuff) carry over. I didn't see that the 3 special recipes carried over for Raya but I could have either missed them or not been leveled enough or something.
oRAVENo Aug 22, 2018 @ 12:10am 
-I can confirm I can bring recipes from Ascendancy to Rayas, AND Northern Alliance.

-But Failed to bring Rayas Children recipes to both Ascendancy and Northern Alliance.

-I haven't played around with Northern Alliance yet to test out if their recipes carry over to other kingdoms.

-I have also have rabbit recipes to all alliances.

**Are there any devs out there to enable Rayas Children Recipes to be carried over other kingdom?Since Ascendancy Recipes can be carried along both other kingdoms?

-----------------
Scenarios I tried and did:

Ascendancy with Legendary Weapon>Carried over to Rayas Children.

Then Played with Rayas To get Also Legendary Weapons,Completed and Re-embarked to Ascendancy, But Failed to bring Rayas Legendary weapons. *But still have Ascendancy Legendary weapons.*

Played with ascendancy and got guild Quest Items and Recipes.> !Carried it to Rayas Children.!(So now I have both Legendary Weapons and Guild Recipes In Rayas Children)

Played Rayas Children with both Ascendancy Legendary weapon and Guild Recipes.Finished till re-embark.
*tried to carry over Rayas Legendary weapons recipes AGAIN to Ascendancy,But again.nada.*

So I tried to load my Ascendancy with Legendary weapons recipe and Guild Recipe to Northern alliance. And boom! Still have The Ascendancy Recipes *both* but not the Rayas Childrens.
Last edited by oRAVENo; Aug 22, 2018 @ 12:18am
findersword Aug 22, 2018 @ 5:16am 
I think developer Max said that only the Ascendancy recipes can carry over to other factions, due to the programming of the game. It seems like Rayya's Children and Northern Alliance are added mods to the base Stonehearth mod.
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Date Posted: Aug 19, 2018 @ 6:05pm
Posts: 10