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- Even if you have a supercomputer you'll probably get lag when you get around <25 hearthlings (citizens).
- They don't always perfectly build buildings and can get stuck. Albiet, it's pretty rare, I've only seen it once and it's an easy fix (use console commands to reset them).
- Sometimes they don't automatically craft what is needed to complete a building and you have to figure out what is missing and manually build it.
- Autosave definately lags the game; it's annoying.
Regardless, the game is GREAT and has come a long way. Definately worth picking up and dealing with a few bugs and annoyances.
GTA V compared to this game is like a cat compared to an elephant -- not only are they totally different, they're not even trying to be the same thing.
GTA V is a large open-world game where only the tiny area around you is actually loaded in (the loading extends a bit beyond what you can see... which isn't much!), and where there's maybe 100 basic NPC AIs interacting in a single scene tops but often a lot less. That scene is completely static aside from the AI interactions and a few scripted events -- the terrain never changes, the AIs only "look at" a short distance around them, and once you leave the area they get deleted. The game doesn't have to keep track of any complicated simulation; all it has to do is keep a really basic set of AIs running and run a lot of postprocessing and graphics to make it all look pretty.
Stonehearth is the complete opposite: it's a small but dense world where the whole world is simulated the whole time, with lots of basic AIs (hundreds or maybe even thousands -- wild animals, enemies, travellers/merchants) and then a few (10-50ish) advanced AIs that constantly interact not only with each other, but with the world. The world constantly changes -- terrain shapes change, which means not only are there new paths that open up but it's possible that an old path has been closed off, so the game has to keep track of all pathfinding tasks at all times and update them in near-real-time. The graphics aren't complicated, and usually not much is drawn to the screen at once; but the whole world is always simulated even if it isn't being drawn on the screen -- where your camera is pointed doesn't really matter, things don't stop existing when you move away from them.
GTA V makes your graphics card work really hard, but is a simple game under the hood. Stonehearth is a complicated game that makes your CPU, RAM and sometimes HDD/SSD work really hard -- the two games literally use different parts of the computer for their "main" processing load.
https://www.youtube.com/watch?v=YzKnCqfGfvE&t=1s